Imperial Flanker

A rogue’s skills aren’t only useful for forest scouts and underhanded criminals. Militaries have need of such abilities as well, and many small combat units, commando teams, and elite squadrons contain those who specialize in precision strikes and flanking tactics. Whether he is a thief drafted into military service or a soldier receiving specialized training, the imperial flanker is a master of small-group tactics, mixing roguish ability and military training to great effect. While many imperial flankers may also be their unit’s horse thief, scout, or saboteur, it is usually on the battlefield with his squad that an imperial flanker feels most at home.

The Imperial Flanker is an archetype of the rogue class.

Skill Points per Level

An Imperial Flanker gains 2 fewer skill points per level.

Combatant

An imperial flanker is proficient with medium armor, shields (but not tower shields,) and all martial weapons.

This replaces trapfinding.

Tactician (Ex)

The imperial flanker gains this ability at 3rd level, as the cavalier class feature. He may use this ability once per day at 3rd level, plus one additional time per day for every 5 levels after to a maximum of of 4 times at 18th level. If the imperial flanker possesses cavalier or tactician levels, these levels stack for the purpose of determining uses per day, and he can take the better progression.

This replaces ambush. If not playing with the added ambush class feature (See Glory Rogue), the imperial flanker does not gain this ability.

Armored Rogue (Ex)

At 3rd level, an imperial flanker keeps the benefits of evasion even when wearing medium armor. At 7th level, an imperial flanker may move in medium armor without a detriment to his speed.

This replaces trapsense.

Section 15: Copyright Notice

Rogue Glory. Copyright 2013, Drop Dead Studios; Author Adam Meyers.

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