As with other witch patrons, there are forces or entities that represent the eight traditional schools of magic. Witches may seek a pact with these entities to gain the benefits of the patron, gaining access to bonus spells not found on the Witch’s Spell List.
Enchantment: 2nd—Memory Lapse, 4th—Hideous Laughter, 6th—Dominate Animal, 8th—Control Summoned Creature, 10th—Greater Command, 12th—Serenity, 14th—Insanity, 16th—Euphoric Tranquility, 18th—Dominate Monster.
The following five patron themes were designed to give your witch an eclectic flavor ranging from the scholarly to the whimsy. The three Fey based themes were designed with the Fey Touched Witch Archetype found in the Archetype section. The Summer theme was designed as the antithesis of the Winter Patron theme found in Ultimate Magic. The Arcane was designed for a more scholarly build and fits well with the Occult Scholar Archetype found in the Archetype section.
Arcane: 2nd – Memory Lapse, 4th – Arcane Lock, 6th – Explosive Runes, 8th – Mnemonic Enhancer*, 10th – Dismissal, 12th – Planar Binding (Lesser), 14th – Banishment, 16th – Planar Binding (Greater), 18th – Gate.
*Although limited to Wizards, since witches prepare their spells the witch can use this spell if she has an Arcane Patron.
Nature Fey: 2nd – Barkskin, 4th – Tree Shape, 6th – Diminish Plants or Plant Growth, 8th – Command Plants, 10th – Wall of Thorns, 12th – Transport via Plants, 14th – Animate Plants, 16th – Control Plants, 18th – Shambler.
Whimsy Fey: 2nd – Faerie Fire, 4th – Hideous Laughter, 6th – Snare, 8th – Reduce Person (Mass), 10th – Nightmare, 12th – Mislead, 14th – Spell Turning, 16th – Scintillating Pattern, 18th – Shapechange
Section 15: Copyright Notice
Player Paraphernalia #77 The Arcane Initiate and Arcane Patrons ©2016, The Knotty-Works; Author: John Buckley.
Advancing with Class: The Witch © 2013, The Knotty-Works; Author: John Buckley.