Mountains can be sanctuaries for witches hunted by society. Here they form bonds with the spirits of the lofty reaches.
A mountain witch replaces some of her patron spells with the following: 2nd—magic stone, 4th—stone call, 6th—meld into stone, 8th—stoneskin, 10th—wall of stone, 12th—stone tell, 14th—statue, 16th—repel metal or stone, 18th—clashing rocks.
Stone Spirit Hex: A mountain witch can select hexes from the shaman’s stone spirit as if they were witch hexes. She uses her witch level as her shaman level to determine the effect of the hex, and Intelligence instead of Wisdom to determine its DC.
This ability alters hex.
At 2nd level, a mountain witch can influence the attitude of mountain-dwelling animals, as the druid’s wild empathy class feature but only on animals native to mountainous environments. The mountain witch uses her witch level as her druid level for this ability.
This ability replaces the hex gained at 2nd level.
Hexes: The following witch hexes complement the mountain witch archetype: beast of ill-omen, crystal sight*, lodestone*, metal curse*, stone stability*, and ward of stone*. (Those with asterisks [*] are detailed in the shaman class.)
Pathfinder Roleplaying Game: Advanced Class Guide © 2014, Paizo Inc.; Authors: Dennis Baker, Ross Byers, Jesse Benner, Savannah Broadway, Jason Bulmahn, Jim Groves, Tim Hitchcock, Tracy Hurley, Jonathan H. Keith, Will McCardell, Dale C. McCoy, Jr., Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Sean K Reynolds, Tork Shaw, Owen K.C. Stephens, and Russ Taylor.