Some vigilantes form special bonds with the creatures they use as steeds, considering these loyal and trusted mounts just as much heroes or antiheroes as they might be. Mounted furies often masquerade as anonymous stable hands or humble quartermasters to mask their vigilante activities.
This alters the vigilante’s class skills.
A mounted fury must take care when changing from one identity to another, including making any changes necessary to ensure that his mount is not associated with his social identity and vice versa (although if anyone suspects him of being anything other than what he appears to be while in his social identity, he need not make a separate Disguise check for his mount). The mounted fury always requires 1 minute to change identities, regardless of other effects that reduce the time required, and he cannot choose the immediate change or quick change social talents.
This alters dual identity.
A mounted fury gains the service of a loyal and trusty steed to carry him into battle. This mount functions as a druid’s animal companion, using the mounted fury’s vigilante level as his effective druid level.
The creature must be one that he is capable of riding and is suitable as a mount. A Medium mounted fury can select a camel or a horse. A Small mounted fury can select a pony or a wolf, but can also select a boar or a riding dog if he is at least 4th level. The GM might approve other animals as suitable mounts. A mounted fury can exchange or replace his mount the same way that a druid exchanges or replaces her animal companion.
A mounted fury does not take an armor check penalty on Ride checks while riding his mount. The mount is always considered combat trained and begins play with Light Armor Proficiency as a bonus feat. A mounted fury’s mount does not gain the share spells ability.
A mounted fury’s bond with his mount is strong, with the pair learning to anticipate each other’s moods and moves. At 3rd level, the mounted fury’s mount shares all his teamwork feats, without needing to meet the prerequisites (although while mounted, the mounted fury and his mount do not count as separate creatures for the purpose of these feats). At 5th level, the mounted fury’s mount benefits from the vigilante’s startling appearance as if it were the vigilante.
Should a mounted fury’s mount die, the mounted fury may find another mount to serve him after 1 week of mourning.
This new mount does not gain the link or devotion special abilities until the next time the mounted fury gains a level.
A mounted fury can select avenger vigilante talents, despite not being an avenger. He can also select a teamwork feat for which he qualifies in place of a vigilante talent; at 10th level, he gains an additional teamwork feat each time he does so (if he selected any teamwork feats in place of vigilante talents before 10th level, he gains an additional teamwork feat at 10th level for each time he did so).
This ability replaces vigilante specialization.
At 6th level, a mounted fury learns to make more accurate charge attacks while mounted. The mounted fury and his mount receive a +4 bonus on melee attack rolls on a charge while mounted (instead of the normal +2). In addition, the mounted fury and his mount don’t take any penalty to AC after making a charge attack while mounted.
This replaces the vigilante talent gained at 6th level.
At 12th level, a mounted fury learns to make devastating charge attacks while mounted. He doubles the critical threat range of any weapons he wields during a charge while mounted, as well as the critical threat range of the mount’s attacks. This increase does not stack with other effects that increase the threat range of weapons. In addition, the mounted fury can make a free bull rush, disarm, sunder, or trip combat maneuver if his charge attack is successful. This free combat maneuver does not provoke an attack of opportunity.
This replaces the vigilante talent gained at 12th level.
At 20th level, a mounted fury need not be mounted while he studies a target against whom he plans a vengeance strike, but he must be mounted when he makes the strike’s attack.
This ability alters vengeance strike.
Pathfinder Roleplaying Game Ultimate Intrigue © 2016, Paizo Inc.; Authors: Jesse Benner, John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, Robert N. Emerson, Amanda Hamon Kunz, Steven Helt, Thurston Hillman, Tim Hitchcock, Mikko Kallio, Rob McCreary, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alexander Riggs, David N. Ross, David Schwartz, Mark Seifter, Linda Zayas-Palmer.