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Story Summoner

Story summoners rely on divination cards to weave the paths they walk, turning tales into reality. They channel magic through decks of divination cards to influence the strange extraplanar beings they summon, calling familiar and fateful characters. Some focus on the more whimsical figures of the deck, while others bring its darkest icons into the real world.

Storykin Eidolon

Story summoners have storykin eidolons, outsiders of the storykin subtype, forever tied to divination cards. Storykin eidolons follow all the normal rules for eidolons. Only story summoners can have storykin eidolons.

Storykin Eidolons

The origin of storykin is uncertain; certain story summoners claim they are ancient, existing before the creation of the world, others claim they are ancestors or that they came into existence with the first deck of divination cards. Some claim storykin are not one spirit, but separate spirits tied to each card. What is real and what is fable might not matter; what matters is that these mercurial spirits can be summoned as eidolons. A storykin eidolon appears as an amalgam of shifting cards until the eidolon draw ability is used, then it changes into an appearance based on the card drawn.

Alignment: Neutral. Storykin eidolons can change alignment abruptly, see the eidolon draw ability, but in their natural state, they are of neutral alignment. A story summoner of any alignment can have a storykin eidolon.

Base Form: Biped (limbs [arms], limbs [legs], claws).

Base Evolutions: Starting at 1st level, storykin eidolons gain the flight evolution. They also gain a +4 bonus on saves against petrification and polymorph effects and gain immunity to bleed. Unlike most eidolons, a story summoner’s eidolon cannot touch or attack creatures warded by protection from evil and similar effects that prevent contact with summoned creatures of the storykin eidolon’s alignment.

At 4th level, storykin eidolons gain spell-like abilities.

Choose one of dancing lights, daze, detect magic, or mage hand, the eidolon can use the selected spell at will as a spell-like ability with a caster level equal to the eidolon’s HD and a save DC of 10 + the eidolon’s Charisma modifier. The choice of spell-like ability can be changed each time the eidolon changes evolutions.

At 8th level, storykin eidolons gain the spell resistance evolution and can choose an additional spell-like ability from the level 4 list.

At 12th level, storykin eidolons gain DR 5/slashing and can choose an additional spell-like ability from the level 4 list. They gain the shapchanger subtype and lose the +4 bonus on saves against petrification and polymorph effects and instead gain immunity to petrification and polymorph effects.

At 16th level, storykin eidolons gain the blindsense evolution and can choose an additional spell-like ability from the level 4 list.

At 20th level, storykin eidolons gain the blindsight evolution.

Eidolon Draw (Su)

As a standard action while his eidolon is summoned, the story summoner can draw a random card from a complete deck of divination cards he owns.

For a number of rounds equal to the summoner’s class level, the eidolon’s alignment changes to match that of the card drawn, and the eidolon gains a +4 enhancement bonus on the ability score linked to the drawn card’s suit.

The eidolon continues to follow its summoner’s orders regardless of its alignment, but interprets orders based on its current alignment. The story summoner can use this ability at will, repeated uses replace earlier uses. By expending one use for the summon monster ability, the story summoner can select a card for this ability, rather than drawing a random card.

To find the alignment of a card, roll two separate d3. On the first die, 1 = good and 3 = evil. On the second die, 1 = lawful, 3 = chaotic. A 2 on either die indicates neutral on that alignment axis. To find the suit and corresponding ability score, roll 1d6: 1 = Strength, 2 = Dexterity, 3 = Constitution, 4 = Intelligence, 5 = Wisdom, 6 = Charisma.

Summon Arcana (Su)

At 2nd level, a story summoner can use a complete divination deck he owns as an additional focus component when he summons a creature of the animal type. When he does so, the summoner draws a random card from the deck and applies a simple template to the summoned monster based on the card’s alignment: celestial (any good), fiendish (any evil), resolute (any lawful), or entropic (any chaotic). If a card has more than one alignment—such as a lawful evil or chaotic good card—the story summoner can choose which template to apply to the summoned creature. If the card has the true neutral alignment, the summoned creature gains no template. This replaces the celestial or fiendish template that summoned animals normally have.

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.