Plant Caller

A plant caller summons plant creatures and forges a bond with an eidolon with a plant body. This archetype used to be called wild caller; the name was changed to distinguish it from another archetype of the same name. That archetype is included below as the wild caller.

As a special rule, the plant caller archetype can be combined with the monster ally archetype, even though both archetypes modify some of the same abilities.


A plant caller gains a plant eidolon. See the “Plant Eidolon Subtype”.

Summon Nature’s Ally I (Sp)

A plant caller can cast summon nature’s ally I as a spell-like ability a number of times per day equal to 3 + his Charisma modifier. At levels where a regular summoner would gain access to a new level of summon monster as a spell-like ability, the plant caller instead gains the equivalent summon nature’s ally spell. At level 19, he gains Gate (Sp) like the normal summoner.

Remove all summon monster spells from the plant caller’s spell list and add the corresponding summon nature’s ally spells.

This ability otherwise functions like the standard summoner’s summon monster ability at all levels and replaces those abilities.

Plant Summons

Rather than summoning animals, a plant caller summons plants with the form of animals.

Add the copycat plant simple template to any creature of the animal type the plant caller summons.

Fey Friend (Ex)

At 10th level, the plant caller gains a +4 bonus on Bluff, Diplomacy, and Sense Motive checks against fey.

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.

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