First Worlder

A few summoners have a primal connection to the first world, and their power is tied to primal magic. It is not unusual for these summoners to associate with druids, for like druids, first worlders have a powerful tie to the natural world. Some first worlders are driven mad by the strange energies and intelligences that seep into their minds and bodies, though, and these poor souls are prone to lash out at loggers, druids, or innocent passersby without considering whether or not they are threats. A first worlder’s eidolon is usually an elemental or chaotic outsider, though some are fantastic otherworldly animals or plants with exaggerated features.


A first worlder has a fey eidolon. See “Fey Eidolons” in chapter 1 of Pathfinder Roleplaying Game: Ultimate Intrigue.

Summon Nature’s Ally (Sp)

Starting at 1st level, a first worlder can cast summon nature’s ally I a number of times per day equal to 3 + his Charisma modifier. At levels where a summoner would gain a more powerful summon monster spell as a spell-like ability, he instead gains the equivalent summon nature’s ally spell. At 19th level, he can use fey gate, summon elder worm, or summon froghemoth instead of gate.

Remove all summon monster spells from the first worlder’s spell list and add the corresponding summon nature’s ally spells.

This ability otherwise functions like the standard summoner’s summon monster ability and replaces that ability.

Fey Spells

Add the following spells to the first worlder’s spell list at the indicated levels. The first worlder must still pick these spells as known spells in the normal fashion in order to cast them.

Primordial Summons

Add the primordial simple template to any creature of the animal type the first worlder summons.

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.

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