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Divine Summoner

A divine summoner is a summoner that uses divine magic.

Many are spirit-worshipers and consider their eidolon to be a god in manifest form, others serve a creed that grants them a divine servant as an eidolon. Others dedicate themselves to a divine concept manifested through their eidolon—such as battle, death, justice, or knowledge. A divine summoner has all class abilities of the unchained normal summoner, except as follows.

Alignment: A divine summoner with a patron must have an alignment within one step of his patron’s, along either the law/chaos axis or the good/evil axis.

Weapon and Armor Proficiencies

A divine summoner is proficient with all simple weapons and with light armor and medium armor. If he has a patron, he is also proficient with his patron’s favored weapon. As a divine spellcaster, a divine summoner can freely cast spells in armor.


A divine summoner uses divine spells from the cleric spell list. Cleric spells of 7th level and above are not on the divine summoner’s class spell list, and a divine summoner cannot use spell completion or spell trigger magic items (without making a successful Use Magic Device check) of cleric spells of 7th level or higher. A divine summoner uses orisons rather than cantrips (level zero divine spells rather than level zero arcane spells).

A divine summoner cannot cast spells or use spell-like abilities of an alignment opposed to his own or that of his patron. Spells with alignments are so noted in spell descriptions. Note that summon monster spells have the same alignment as the alignment subtypes of the creature summoned.

Otherwise, a divine summoner learns and casts spells just like a summoner, including using Charisma as the casting ability, spontaneous casting, and spells known.


A divine summoner selects one domain among those available to clerics of his faith. The divine summoner gains and uses domain powers as a cleric of his summoner level, replacing all references to Wisdom with Charisma. Add all domain spells of level 0 to 6 of the two selected domains to the divine summoner’s spell list and list of known spells. The divine summoner gains no domain spell slots and uses his regular spell slots to cast domain spells.


The divine summoner’s eidolon is an agent of his faith and must be of a type appropriate to his patron or creed. Depending on the divine summoner’s faith, this can be any type of eidolon. The eidolon of a divine summoner with a patron must have an alignment within one step of both the summoner’s and his patron’s alignment.

Ex-Divine Summoners

A divine summoner who changes to an alignment more than one step removed from that of his eidolon or his patron (if he has one) or grossly violates the code of conduct required by his faith loses all spells and class features, except for weapon, armor, and shield proficiencies. He cannot thereafter gain levels as a divine summoner of that faith until he atones for his deeds (see the atonement spell description).

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.