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Creative Artist

A creative artist is an artist whose works take on a tangible form, shaping reality and summoning creatures. It is common for creative artists using the Craft skill to also be spellbook summoners, the two archetypes work together using the creative artist’s creative summons ability and not the spellbook summoner’s learned summoner ability.

The creative artist has all the abilities of the unchained summoner, except as noted below.

Class Skills: The creative artist’s class skills are Craft (Int), Fly (Dex), Handle Animal (Cha), Knowledge (all) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Ride (Dex), Spellcraft (Int), and Use Magic Device (Cha). The creative artist gains 4 skill ranks plus their Intelligence modifier at each level.

Spells

Add the following spells to the creative artist’s spell list. The creative artist doesn’t automatically learn these spells, they must be added to his known spells in the normal way.

1stbeguiling gift, crafter’s fortune, floating disk, heightened awareness, magic weapon, mirror polish, open and shut, refine improvised weapon, silent image

2nddisguise other, enter image, make whole, masterwork transformation, meticulous match, wood shape

3rd—instant fake, magic vestment, magic weapon (greater), major image, secure shelter, stone shape

4thanimate objects, charnel house, envious urge, fabricate, hallucinatory terrain, majestic image

5thimpossible angles, mirage arcana, flesh to stone, permanency, permanent image, statue

6thcreate demiplane, limited wish, mage’s magnificent mansion, programmed image, screen

Artistic Focus (Ex)

Any concentration checks the creative artist makes can be made using the skill bonus for a Craft or Perform skill of the creative artist’s choice.

This replaces life link.

Creative Summons (Sp)

A creative artist can use his summon monster I ability a number of times per day equal to 5 + his Charisma modifier + his Intelligence modifier.

Using the summon monster ability is a full-round action for a creative artist. The creature arrives in the same round the ability is used and can act immediately. This modifies the summon monster ability of all levels.

Eidolon Muse

The creative artist’s eidolon is a creature that inspires and protects the artist. Summoning or dismissing the eidolon muse happens on the summoner’s turn but is not an action; it appears as the player desires. An eidolon muse can be present at the same time as creature summoned by the creative artist’s creative summons ability, but it can only be present a number of rounds per day equal to his Charisma modifier + his Intelligence modifier (minimum 3 rounds). This time limit recharges when the creative artist prepares spells. The GM can have the eidolon muse appear more than this for role-playing purposes, but then it cannot take any actions other than converse with the creative artist. If the eidolon muse remains on its home plane for an hour, the next time it arrives it has full hit points and is free of all conditions and effects, even if it was previously dead.

Versatile Art (Ex)

Through art, the creative artist gains an insight into many areas. At 2nd level, a creative artist can choose one type of Perform skill or one of a select list of Craft skills (see below). He can use his bonus in that skill in place of his bonus in associated skills. When substituting in this way, the summoner uses his total Craft or Perform skill bonus, including class skill bonus, in place of its associated skill’s bonus, whether or not he has ranks in that skill or if it is a class skill. At 6th level, and every 4 levels thereafter, the creative artist can select an additional type of Craft or Perform to substitute.

If the creative artist chooses a Perform skill, the benefits are the same as that of the bard’s versatile performance ability. If he chooses one of the Craft skills listed below, he gains the listed associated skills: armor (Acrobatics, Heal), bone (Handle Animal, Survival), bows (Perception, Survival), calligraphy (Bluff, Linguistics), carpenter (Disable Device, Survival), glass (Heal, Perception), jewelry (Appraise, Bluff ), leather (Handle Animal, Ride), locks (Appraise, Disable Device), painting (Diplomacy, Disguise), pottery (Perception, Swim), sculpture (Climb, Escape Artist), tailor (Diplomacy, Stealth), traps (Disable Device, Perception), weaving (Climb, Fly), and weapons (Intimidate, Sense Motive).

When a creative artist gains versatile art with a new skill, he can immediately retrain all skill ranks invested in that skill’s associated skills. This replaces bond senses, maker’s call, transposition, aspect, and greater aspect.

Designer’s Note: Versatile Art

This is the reverse of the above list; it shows what skills are connected to what types of Craft. Acrobatics (armor), Appraise (jewelry, locks), Bluff (calligraphy, jewelry), Climb (sculpture, weaving), Diplomacy (painting, tailor), Disable Device (carpenter, locks, traps), Disguise (painting), Escape Artist (sculpture), Fly (weaving), Handle Animal (bone, leather), Heal (armor, glass), Intimidate (weapons), Linguistics (calligraphy), Perception (bows, glass, pottery, traps), Ride (leather), Sense Motive (weapons), Stealth (tailor), Survival (bone, bows, carpenter), and Swim (pottery).

Alter Reality (Sp)

A creative artist of 19th level can create a work that alters reality, depicting something with such power that it becomes real. This functions as a wish spell except as outlined here. The effect of the wish must be expressed through art, which takes at least 1 hour and requires a Craft or Perform check (DC 40) and costly materials worth 25,000 gp. A failed check can be tried again and does not consume the materials. As long as work is continuous and the skill checks succeed, multiple wishes are treated as if they were cast in immediate succession for the purpose of granting inherent bonuses.

This replaces gate.

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.