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Blood God Disciple

A summoner who devotes himself to one of the gods that demand bloody sacrifices may believe his eidolon is an avatar of his god rather than a mere supernatural creature.

A blood god disciple generally fights by the avatar’s side and offers it blood sacrifices in exchange for martial prowess.

The blood god disciple is an archetype of the summoner class, originally restricted to half-orc summoners. Orcs and other creatures worshiping violent cannibal gods or spirits can use it without problems. It makes sense for blood good disciples to also have the divine summoner archetype.

A blood god disciple has all the summoner’s class features, except as noted.

Blood Feast (Su)

At 1st level, a blood god disciple’s eidolon can eat the flesh of an enemy to channel some of that creature’s power into the summoner. The summoner must be within 30 ft. of the eidolon. The defeated foe must be a helpless, living, corporeal creature of at least half the blood god disciple’s Hit Dice, alive or killed in the past minute. The eidolon must spend a standard action to eat some of the opponent. This does damage using one of the eidolon’s natural attacks (typically a bite). Once the feeding is complete, the summoner may manifest one 1-point evolution.

This lasts for 1 minute per class level. The evolution’s effects uses the summoner’s Hit Dice and ability scores rather than the eidolon’s. The blood god disciple can use this ability a number of times per day equal to 3 + his Charisma modifier. He may only apply one use of this ability at a time (using it a second time replaces any evolution manifested with this ability) and can only manifest evolutions his eidolon has.

At 5th level, when the blood god disciple uses blood feast, he may manifest one 2-point evolution or two 1-point evolutions. At 9th level, he may manifest up to two evolutions worth a total of 3 evolution points or fewer. At 13th level, he may manifest up to two evolutions worth a total of 4 evolution points or fewer. At 17th level, he may manifest up to three evolutions worth a total of 5 evolution points or fewer.

This ability replaces summon monster I, III, V, VII, and IX.

Bloody Gift (Su)

At 3rd level, when a blood god disciple uses blood feast to manifest one or more evolutions, he may grant one ally within 30 ft. of the eidolon these evolutions as well. At 11th and 19th level, the blood god disciple can affect an additional ally with this ability. This replaces the summon monster II spell-like ability.

Avatar Gambit (Ex)

At 7th level, the blood god disciple gains the ability to dismiss his eidolon as a free action and can enter a rage when his eidolon is dismissed. When a blood god disciple dismisses his eidolon or the eidolon is dismissed because of damage or any other reason, the blood god disciple can rage like an unchained barbarian.

Each day he can rage a number of rounds equal to his summoner level + Constitution modifier. These rounds recharge when he next prepares spells. At level 11, this becomes greater rage. At level 19, this becomes mighty rage. This replaces the summon monster IV spell-like ability.

Rage Power (Ex)

At 11th level and 15th level, a blood god disciple selects an unchained barbarian rage power, which he may use when raging (for any reason). Count summoner levels as barbarian levels when learning and using this rage power. This replaces the summon monster VI and VIII spell-like abilities.

Section 15: Copyright Notice

Legendary Summoners © 2020, Legendary Games; Author: Carl Cramer.