God callers follow a fractured tradition that originated in a now-lost nation. They speak to an assortment of ancient divine powers to lead their communities and sometimes stir up reformations in faiths with ideals similar to their personal convictions. Any summoner (including the unchained summoner) can select the god caller archetype.
This ability alters the summoner’s class skills.
However, the eidolon and the god caller must remain within 50 feet of one another for the eidolon to remain at full strength. If the eidolon is beyond 50 feet but closer than 1,000 feet, its current and maximum hit point totals are reduced by half.
This ability alters life link.
At 8th level, if a god caller’s eidolon would grant him a bonus with the aid another action on a Diplomacy or Intimidate check, the god caller can instead choose to roll twice and take the better result. He makes the choice before rolling. Once per day while his eidolon uses the aid another action to assist him in such a check, if the god caller would improve a target’s attitude toward him, or gain a success if using the individual influence rules, he instead improves that target’s attitude by 2 steps or it counts as 2 successes.
This ability replaces transposition.
At 10th level, after 10 minutes of concentration, a god caller’s eidolon can see from afar as per clairaudience/clairvoyance. The eidolon can do this once per day at 10th level, and an additional time per day every 4 summoner levels thereafter (maximum of 3 times per day at 18th level).
This ability replaces aspect.
This ability replaces greater aspect.
This ability replaces twin eidolon.
Pathfinder Campaign Setting: Inner Sea Intrigue © 2016, Paizo Inc.; Authors: David N. Ross, with Ross Byers.