Toxic Blood

Your body is ravaged by a potent, slow-acting poison that resists all treatment.

Benefit(s) Whenever you must attempt a Fortitude save to resist a poison effect, roll twice and take the lowest result. Additionally, you need one more consecutive successful save to end an ongoing poison. You lose any immunity to poison you have upon receiving this curse, and you become immune to delay poison and neutralize poison, as well as other attempts to suppress or remove the poison from which you are suffering. You gain the poison use ability.

At 5th level, you are so envenomed that your touch becomes poisonous.

Once per day for every 4 oracle levels you have, you can deliver a unique contact poison as a touch attack or via an unarmed strike or natural weapon. This poison deals 1d2 points of Dexterity damage per round for 5 rounds. Poisoned creatures can attempt a Fortitude save (DC = 10 + 1/2 your oracle level + your Charisma modifier) each round. Success negates the damage and ends the affliction. At 10th level, the poison deals 1d3 points of Dexterity damage per round for 7 rounds. At 15th level, you can expend a use of your poison touch to transfer any poison effect you are currently experiencing from yourself to another creature. The touched creature must immediately attempt a saving throw against the poison (using the poison’s initial DC and duration for a single dose, regardless of how many doses are currently affecting you). If the creature fails its save, the poison ceases to act on you, as if you had succeeded at all the necessary saves (this bypasses your immunity to effects that remove poison).

Section 15: Copyright Notice

Pathfinder Roleplaying Game Villain Codex © 2016, Paizo Inc.; Authors: Alexander Augunas, Logan Bonner, Paris Crenshaw, Dan Dillon, Crystal Frasier, Amanda Hamon Kunz, Eric Hindley, Mikko Kallio, Dale C. McCoy, Jr., Stephen Radney-MacFarland, Thomas M. Reid, Alistair Rigg, Alex Riggs, Mark Seifter, and Linda Zayas-Palmer.?

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