You comprehend the mysteries of eternal darkness, you fathom the spaces between the stars, and you can hear the voices of the distant and uncaring heavens.
Emptiness and silence are your friends and allies.
Revelations: An oracle with the void mystery can choose from any of the following revelations.
Absence of Body (Su)
Armor of the Void (Su)
You gain a +4 arcane bonus to all Stealth checks. You gain a +2 natural armor bonus to AC. At 7th level, you gain the rogue’s evasion ability while cloaked. At 13th level, evasion becomes improved evasion. The duration does not need to be consecutive, and you may spend it in 1-hr. increments. It may be created or dismissed as a swift action, but if dismissed in less than 1 hr., you lose the rest of that hour for the day.
Body of the Void (Su)
You may become incorporeal as a swift action. You may remain incorporeal for 1 min. per day per oracle level. You may resume your corporeal form as a free action. You do not need to use the minutes of being incorporeal consecutively.
You may spend them in 1-min. increments. You must be 7th level or higher to choose this revelation.
Commune with the Void (Sp)
Creature of the Void (Sp)
Once per day, you can summon a terrible creature from the realms beyond the void.
Summon the Void (Su)
You summon the empty depths of the void to blind, drain, and chill your foes. Once per day, you may summon a globe of greater darkness that is 30 ft. in diameter and deals 1d6 hp cold damage per round to any creature that is in the area of effect. Any creature within the globe must make a DC 15 Fortitude save every round to avoid becoming fatigued and shaken. At 17th level, the globe grows to 60 ft. in diameter, deals 2d6 hp cold damage per round, and any creature in the affected area that fails a DC 25 Fortitude save becomes exhausted and panicked. You must be 13th level or higher to select this revelation.
Stare into the Abyss (Su)
Whenever you deal 15 hp damage or more to an opponent with an attack spell, the target is staggered for 1d4 rounds. At 11th level, the duration of the condition increases to 2d4 rounds.
Touch of the Void (Su)
As a standard action, you can perform a melee touch attack that causes a living creature to become shaken for 1d4 rounds and take 1d6 hp cold damage. You may use this attack a number of times per day equal to your Charisma modifier +7.
Vision of the Void (Sp)
A number of times per day equal to your Charisma modifier (minimum 1), you may show all creatures within 30 ft. (allies and enemies alike) a vision of the dizzying depths of the void. A creature with eyes in the affected area that fails a Fortitude saving throw is dazed for 1d4 rounds (DC 10 + half your oracle level + Wisdom modifier). Even if the save is made, affected opponents are dazzled for 1 round.
Wisdom of the Void (Ex)
Final Revelation: Upon reaching 20th level, you become one with the void. You may use dimension door as a swift action (as a spell-like ability) three times per day plus your Wisdom modifier. You may become invisible as a free action, as per the greater invisibility spell (as a spell-like ability) three times per day plus your Wisdom modifier. You can use disintegrate and greater teleport as spell-like abilities once each per day.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.