Old Gods

You worship the world’s forgotten deities, the gods slumbering in temples beneath the ocean or atop frigid peaks in the world’s remote mountain ranges. These looming beings are unlike the more palatable gods now reigning above the world. Some say the old gods are not even truly of this universe and possess bizarre anatomies and horribly alien intellects.

Class Skill(s): An oracle with the old gods mystery adds Bluff, Intimidate, Knowledge (arcana), and Use Magic Device to her list of class skills.

Bonus Spells: bane (2nd), darkness (4th), bestow curse (6th), lesser planar ally (8th), contact other plane (10th), planar ally (12th), destruction (14th), summon monster VIII (16th), gate (18th).

Revelations: An oracle with the old gods mystery can choose from any of the following revelations.

Aberrant Lord (Su)

You can channel negative energy a number of times per day equal to 3 + your Charisma modifier, but only to affect aberrations as if they were undead and you possessed the Command Undead feat. You can take other feats to add to this ability, such as Improved Channel, but not feats that alter this ability, such as Alignment Channel.

By My Name You Shall Call Me (Su)

As a creature attuned to the eldritch corridors of power, you can hear your name spoken aloud, even over great distances. If another creature speaks your name, you may observe it as if you had cast scrying. At 15th level, you may also choose to move to the speaker’s location as if through greater teleport. You can detect creatures speaking your name to a range of 100 miles per oracle level. You must be at least 7th level to select this revelation.

Dimensional Shift (Su)

You can open a doorway that traverses the home of the old gods, forcing a creature to experience horrible vistas and strange dimensions. As a standard action, you may target one creature with 30 ft. of you that you can see. If the creature fails a Will save, it is teleported 1d3 squares in a random direction and takes 1d6 hp damage/2 oracle levels from the warping it must endure to travel through non-Euclidean space. A successful Fortitude save halves the damage.

At 10th level, the target is also shaken for 1 round if it fails the Fortitude save. At 15th level, the target is both shaken and sickened if it fails its Fortitude save. You may use this ability once per day plus one additional time per day at 10th level.

Dweller in Darkness (Sp)

Once per day, you may cast your psyche into the void of space to attract the attention of a terrible, otherworldly being. The dweller in darkness that is summoned behaves in all ways as if you had cast phantasmal killer. At 17th level, the dweller in darkness can be perceived by more than one creature, as if you had cast weird. You must be at least 11th level to choose this revelation.

Eldritch Knowledge (Su)

The old gods possess magical knowledge that extends beyond the division between the divine and the arcane. At 7th level and every three levels thereafter, you may add one spell to your list of known spells from the sorcerer/wizard spell list, provided you can cast a spell of that level. This is in addition to the spells you would gain from normal level advancement. Once chosen, these spells cannot be changed. You must be at least 7th level to choose this revelation.

Festival of the Servants (Sp)

The servitors of the old gods are always nearby, watching. Once per day at 7th level, you may cast lesser planar ally as a full-round action.

You do not need to bargain for the creature’s service. At 11th level, the ability mimics planar ally, and at 15th level the ability mimics greater planar ally. You must be at least 7th level to choose this revelation.

From Beyond (Ex)

Your internal organs are not where they should be in a creature of your type. This may result from frequent, extra-dimensional travel or long association with the bizarre old gods. You have a 25% chance of negating a critical hit scored against you. This increases to 50% at 10th level and 75% at 15th level. You must be at least 3rd level to take this revelation.

Through Ancient Doorways (Su)

You can move through the use of dimensional step, as the conjuration school ability for wizards, for a number of rounds per day equal to your oracle level. These rounds do not need to be consecutive. You must be at least 7th level to choose this revelation.

Final Revelation: Upon reaching 20th level, you become a full servitor of the Old Gods. Your type changes to outsider (native) and you become immune to critical hits, poison, disease, stunning, sleep, and fear. You emanate a fear aura of 30 ft. As an outsider, you cannot be resurrected.

Section 15: Copyright Notice

Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.

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