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Imbue Spell (Su)

Benefit: The magus can imbue a specific weapon with the mystic pattern of a spell that has a range of touch. The magus must know the spell, and it cannot be the highest level of spell the magus can cast. Imbuing this spell into a weapon is done at the same time the magus prepares spells for the day, and cannot be changed until the magus next prepares spells for the day.

When the magus has the specific weapon in hand, he can expend 1 point from his arcane pool and expend a spell slot of the same level or higher as the imbued spell in order to cast the imbued spell without having prepared it in advance.

Section 15: Copyright Notice

Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.