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Vision-Clouding Strike

Prerequisite(s): Magus 9, fetchling

Benefit(s): The magus can expend 1 or more points from his arcane pool as a swift action to empower his weapon with shadowy energy that dissipates within 1 minute. A creature struck with the weapon must succeed at a Will save (DC = 1/2 the magus’s level + his Intelligence modifier) or treat the magus as being in an area of dim light for 1d4 rounds, plus 1 additional round for each arcane pool point expended. True seeing penetrates this effect, but darkvision and similar darkness-penetrating effects do not.

Section 15: Copyright Notice

Pathfinder Player Companion: Agents of Evil © 2015, Paizo Inc.; Author: Thurston Hillman.