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Stunning Strike (Ex)

Prerequisite(s): Magus 9

Benefit(s): The magus can expend 1 or more points from her arcane pool as a swift action to empower her weapon with vibrating waves of force, amplifying the impact of her next blow. A creature struck with the weapon must succeed at a Fortitude save (DC = 1/2 the magus’s level + her Intelligence modifier) or be stunned for 1 round. If the magus instead spends 2 points from her arcane pool, the stun effect lasts for 1d4 rounds on a failed save. On a successful save the opponent instead becomes dazed for 1 round.