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Arcana Lord

While most magi work to balance their skill with weapons, spells, and their arcane pool, some come from a tradition that emphasizes one of these skills over the others. Arcana lords are one such tradition, focusing on the one power truly unique to the magus — the arcane pool — and concentrating less about spell ability. The alternate powers of the arcana lord are listed below.

Cannibalize Spell (Su)

At 4th level, the magus learns to siphon power from a prepared spell to restore his arcane pool. With a swift action he can expend a prepared spell slot to regain a number of points in his arcane pool equal to the spell slot’s level. Any points above his arcane pool’s maximum are lost.

This ability replaces Spell Recall.

Magus Arcana

The arcana lord gains an additional magus arcana at 7th level.

This replaces the Knowledge Pool ability.

Improved Cannibalize Spell (Su)

At 11th level, the magus’s ability to siphon power from a prepared spell to restore his arcane pool becomes much more efficient. With a swift action he can expend a prepared spell slot to regain a number of points in his arcane pool equal to double the spell slot’s level. Any points above his arcane pool’s maximum are lost.

This ability replaces Improved Spell Recall.

Section 15: Copyright Notice

Ultimate Options: New Magus Arcana

Ultimate Options: New Magus Arcana. Copyright 2011, Super Genius Games, LLC; Author: Owen K.C. Stephens.