The sibyl is a master of the occult and of the drawn sword, able to seamlessly blend the two arts together in a dazzling display of sheer power.
A sibyl can seal pacts with spirits. The sibyl’s binder level equals the character’s magus level, and a sibyl binds spirits as an occultist of that same level. A sibyl uses Intelligence in place of Charisma on binding checks and when calculating the effectiveness of granted abilities.
This ability replaces the magus’s spells class feature. A sibyl does not gain any spells or spellcasting ability, does not have a caster level, and cannot use spell trigger and spell completion magic items.
A sibyl can wield weapons and utilize occult powers at the same time. This ability functions as a magus’s spell combat ability, except that it allows the sibyl to use a spirit’s granted ability as an off-hand attack and it provides no benefits towards casting defensively.
This ability replaces spell combat.
At 2nd level, when using a granted ability that requires a touch attack a sibyl can deliver the granted ability through a weapon that is being wielded as part of a melee attack.
This ability otherwise functions as the standard magus’s spell-strike ability.
This ability replaces spellstrike.
At 4th level, a sibyl can use arcane points to restore granted abilities that are expended. As a swift action, the sibyl can refresh an expended major granted ability by spending a number of arcane points equal to the spirit’s level or the number of rounds that the ability is currently expended for, whatever is higher. After using occult reinvigoration, the major granted ability’s expenditure ends as though the appropriate number of rounds passed.
This ability replaces spell recall.
A sibyl can select occult feats as bonus feats instead of metamagic feats.
At 8th level, a sibyl can expend arcane energy to reinvigorate the powers of a bound spirit as a swift action. After spending a number of arcane points equal to the spirit’s level, the sibyl selects one minor granted ability with daily uses, rounds, minutes, and so forth in order to regain one use of the selected ability per magus level. The sibyl cannot grant a minor granted ability uses in excess of the maximum number of uses that the selected granted ability can normally possess at once.
This ability replaces improved spell combat.
At 11th level, a sibyl can use arcane power to exchange spirits rapidly. As a full-round action, select 1 spirit that the sibyl can seal a pact with an unbound spirit. The sibyl must know the spirit’s seal and ceremony for the selected spirit. By spending a number of arcane points equal to the higher level between the bound spirit and the unbound spirit, the sibyl immediately ends the pact with the spirit that is currently bound and seals a pact with the unbound spirit. Expelling a spirit in this manner is treated as Expel Spirits. The new spirit is bound to the sibyl with the same remaining amount of time left before it departs as the expelled spirit and the sibyl automatically suffers the new spirit’s physical sign and influence as if a poor pact had been made with the spirit. Furthermore, the sibyl does not gain the new spirit’s capstone empowerment. If the sibyl is bound to multiple spirits, the sibyl selects which spirit is expelled.
This ability replaces improved spell recall.
At 14th level, the sibyl learns how to deliver melee attacks through the use of granted abilities. As a swift action, the sibyl can impose a –2 penalty on attack rolls and to the save DCs of granted abilities for 1 round. If done, after successfully affecting a creature with a granted ability the sibyl can immediately make a melee attack that opponent regardless of reach. This attack is made at the sibyl’s highest attack bonus with the penalty noted above and deals normal damage if it hits. The sibyl does not benefit from feats, class features, or granted abilities when making this attack and a creature may only be struck once per granted ability in this manner.
This ability replaces greater spell combat.
At 19th level, a sibyl using the rapid expulsion ability automatically receives the new spirit’s capstone empowerment.
The sibyl suffers the new spirit’s physical sign and influence as described, however.
This ability replaces greater spell access.
At 20th level, the sibyl becomes a master of fusing occult power and melee fighting. Whenever the sibyl uses occult combat and targets the same opponent with a melee attack and a granted ability, the sibyl can choose to either increase the DC to resist the granted ability by +2 or gain a +2 circumstance bonus on attack rolls made against the target until the end of the turn.
This ability replaces true magus.
Pact Magic Unbound Vol. 2 © 2012, Radiance House. Authors: Alexander Augunas and Dario Nardi.