A vrilbound magus uses primordial magical force to damage foes, heal allies, augment attacks, and turn enemy spellcasters’ energy against them. A vrilbound magus has the following class features.
Vril Augmenter (Sp)
At 4th level, the vrilbound magus can expend 1 point from his arcane pool as an immediate action after hitting a target with a slashing or piercing weapon. If he does, he converts a prepared spell into vril energy, dealing 1d6 hp damage per spell level sacrificed plus additional hp damage equal to his Intelligence modifier (minimum 0). 0-level spells cannot be converted in this manner.
This ability replaces spell recall.
Vril Catalyst (Su)
If the vrilbound magus successfully saves against a single-target spell or a ray directed at either himself or him gear, the magus can spend 1 point from his arcane pool as an immediate action to absorb the spell’s energy. He stores this energy for 1 round. During that time, he can convert this energy to power any of his vrilbased special abilities in place of sacrificing his own prepared spells. Use the absorbed spell’s level to calculate the ability’s effects.
The vrilbound magus can absorb, but not expend, spell energy of levels greater than those he is capable of casting. Any additional energy absorbed from spell slots of higher level than he can cast immediately dissipates. The vrilbound magic must still expend points from his arcane pool to activate the abilities as normal. This absorbed energy dissipates after 1 round.
Vril Exerter (Su)
The magus can cast mage hand spell at will. At 7th level, the magus can spend one point from his arcane pool as a swift action to sacrifice a prepared spell and charge his own hand with telekinetic force.
A successful melee touch attack deals 1d4 hp force damage per spell level sacrificed, and it acts as a bull rush with a CMB equal to the vrilbound magus’s caster level plus his Intelligence modifier. This bull rush does not provoke an attack of opportunity, and spell resistance does not apply against this ability. A successful Fortitude save negates the movement but not the damage.
The vrilbound magus can use this ability with the spellstrike class feature. If he misses with this attack, he can hold the charge for up to 1 min. before it dissipates. At 6th level, and every three levels thereafter, the amount of damage dealt by this attack increases by an additional 1d4.
Vril Surge (Su)
The magus can spend 1 point from his arcane pool as an immediate action to sacrifice a prepared spell to heal 2 hp damage per spell level sacrificed plus additional hp equal to the magus’s Intelligence modifier.
Vril Wreathe (Su)
The magus can expend 1 point from his arcane pool as a swift action to convert prepared spell slots into a crackling wreath of vril for a number of rounds equal to the magus’s Intelligence modifier. Adjacent creatures either take 1d6 hp damage per sacrificed spell level or are healed for 2 hp damage per spell slot sacrificed + 1 additional hp equal to the magus’s Intelligence modifier. A successful save (DC 10 + 1/2 his magus level + his Intelligence modifier) halves damage dealt.
Magus Arcana: The following magus arcana complement the vrilbound magus archetype: critical strike, hasted assault, pool strike, and spell shield.
Deep Magic. © 2014 Open Design LLC. Authors: Wolfgang Baur, Tom Benton, Creighton Broadhurst, Jason Bulmahn, Ross Byers, Charles Lee Carrier, Tim Connors, Adam Daigle, Jonathan Drain, Mike Franke, Ed Greenwood, Frank Gori, Jim Groves, Amanda Hamon Kunz, Sam Harris, Brandon Hodge, Phillip Larwood, Jeff Lee, John Ling, Jr., Chris Lozaga, Ben McFarland, Nicholas Milasich, Carlos Ovalle, Richard Pett, Marc Radle, Stephen Radney-MacFarland, Wade Rockett, Stephen Rowe, Adam Roy, Amber E. Scott, Neil Spicer, Owen K.C. Stephens, Joshua Stevens, Christina Stiles, Matt Stinson, Stefen Styrsky, Dan Voyce, and Mike Welham.