There are certain magi whose mastery of the sword and combat magic provide them with the ability to enhance their spellcasting in a variety of ways when using their weapon.

Metamagic Focus (Ex)

At 3rd level, the metablade forms a special connection with their chosen weapon, developing a bond with her primary melee weapon as per the wizard’s arcane bonded object; except that it can’t be used to cast a spell once per day. When using their bonded weapon, the metablade gains access to a small pool of metamagic feats that can be used spontaneously, a limited number of times per day. When wielding any other weapon, the metablade loses access to these metamagic feats unless they have been gained naturally.

Metamagic Strike (Ex)

When using their bonded weapon to deliver a spellstrike, the metablade may expend 1 point from her arcane pool as a swift action, to enhance the spell with a single metamagic feat as it is cast. This does not change the spell slot of the altered spell.

The metablade can modify a spellstrike with a metamagic feat selected from the list of those available to her, according to her level.

3rdEnlarge Spell, Extend Spell, Heighten Spell, Silent Spell, Still Spell

6thEctoplasmic Spell, Elemental Spell, Focused Spell, Reach Spell

9thDisruptive Spell, Intensified Spell, Piercing Spell, Lingering Spell

12thBurning Spell, Concussive Spell, Empower Spell, Persistent Spell, Sickening Spell

15thThanatopic Spell, Threnodic Spell, Thundering Spell

18thDazing Spell, Echoing Spell, Maximize Spell, Widen Spell

This ability replaces the magus arcana gained at 3rd, 6th, 9th, 12th, 15th, and 18th levels.

Arcane Warden

There are those called to enforce the ancient laws of magic, protecting those who would become the victims of indiscriminate spellcasters, and bringing justice to those who would abuse their magic. Arcane wardens are both respected and feared for their ability to face powerful casters and be the ones to walk away.

Weapon and Armor Proficiencies

Arcane wardens do not gain proficiency with heavy armor or shields as they level.

Diminished Spellcasting

Due to a heavier focus on the martial aspect of their training, arcane wardens cast one fewer spell of each level than normal. If this reduces the number to 0, she may cast spells of that level only if her Intelligence allows bonus spells of that level.

This alters the magus’ normal allotment of spells per day.


Due to an increased emphasis on understanding and mastering their blade, the arcane warden gains Weapon Focus (longsword) as a bonus feat at 1st level.

Arcane Pool (Su)

At 5th level, the bonuses to the arcane warden’s arcane pool can be used to add any of the following weapon properties: dancing, dispelling, dispelling burst, distracting, greater distracting, keen, nullifying, phase locking, spell stealing, or vorpal, but not flaming, flaming burst, frost, icy burst, shock, shocking burst, or speed.

This modifies the magus’ arcane pool.


The arcane warden gains Disruptive as a bonus feat at 5th level. This replaces the normal bonus feat gained at that level.


The arcane warden gains Spellbreaker as a bonus feat at 11th level. This replaces the normal bonus feat gained at that level.

Magic Eater (Su)

At 13th level, an arcane warden can absorb the raw arcane energy of spells she resists. Once per day, when attacked with a spell that allows a save, the arcane warden can consume the energy of the spell. Upon a successful save, the warden devours the spell energy, using it to replenish her arcane pool. This absorption restores one arcane pool point per level of the spell absorbed. If the spell would normally do partial damage or have some other partial effect on a successful save, it has no negative effect on the arcane warden when absorbed.

This ability can be used an additional time per day at 16th level and 19th level.

Section 15: Copyright Notice

Art of Magic: Magic and Melee, © 2021, Publishing; Author: Mark Thomas

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