The powers of shadow magic are intriguing to any arcane caster. Some magi, known as stygian strikers, learn to blend shadow magic with their own capabilities, letting them stay unnoticed as they take down foes.
At 4th level, the stygian striker can expend a point from his arcane pool as a swift action to vanish for 1 round per stygian striker level obtained, as invisibility.
This ability replaces spell recall. The magus gains spell recall when he would normally gain improved spell recall.
At 7th level, the stygian striker gains evasion, as the rogue class feature.
This ability replaces medium armor.
Starting at 10th level, a stygian striker can use the Stealth skill even while being observed. As long as he is within 10 feet of an area of dim light, a stygian striker can hide himself from view in the open without anything to actually hide behind. He cannot, however, hide in his own shadow.
This ability replaces fighter training.
At 13th level, the stygian striker gains improved evasion, as the rogue class feature.
This ability replaces heavy armor.
A stygian striker has access to the following magus arcana:
Nightblade Art (Su): The stygian striker gains a nightblade art, using his magus level in place of his nightblade level and his Intelligence modifier in place of his Charisma modifier. He may only choose nightblade arts that require spending a shadow surge to use, such as dusk strike or shadow motion. In place of shadow surges, he may spend points from his arcane pool as if they were shadow surges. The stygian striker can take this arcana multiple times; each time he takes it, he must select a different nightblade art.
Magus Arcana: The following magus arcana complement the stygian striker archetype: arcane cloak, hasted assault, prescient attack, prescient defense, and silent magic.
Path of Shadows, © 2015, Ascension Games, LLC; Author Christopher Moore