Reckless Hero

Not all seekers of the void’s secrets are careful scholars. The reckless hero stumbles forward into eldritch power with a combination of luck, firepower, and stubborn arrogance.


The reckless hero adds Use Magic Device to his list of class skills.


At 1st level, the gunslinger gains a battered blunderbuss, and may not choose to gain a musket or pistol.

This ability alters the gunslinger’s gunsmith ability.


A reckless hero gains the following deed.

Fake It (Su): At 1st level, the reckless hero gunslinger can attempt to cast a spell from a spellbook (such as one belonging to a magus or wizard) with the Use Magic Device skill as if it were a scroll. Performing this deed costs 1 point of grit and does not consume the spell within the spellbook as casting from a scroll would. Failing the skill check by 5 or more causes powerful and evil otherworldly forces to instead take hold with the hero as a conduit.

Roll on the following table for effect.

d8 Effect Description
1 Invasion The reckless hero allows an otherworldly creature entrance to our world. This acts as a summon monster spell, except the duration is permanent and non-dismissible. The spell level of the effect is equal to ½ the reckless hero’s level (minimum 1, maximum 9) or the spell level of the spell the reckless hero attempted to cast from the spellbook (whichever is higher). Only creatures with the evil subtype are summoned.
2 Nemesis The reckless hero creates a duplicate that wishes only his death. This acts as the mirror of opposition, except there is no mirror to destroy.
3 Alignment The reckless hero’s alignment shifts one step towards chaotic evil (with a preference towards first chaos then evil). This has no effect on a reckless hero with a chaotic evil alignment. This is a magical alignment change that can be removed with an atonement spell.
4 Curse The reckless hero becomes cursed (as the bestow curse spell), with all spell variables determined by the GM. The caster level of the curse is equal to the reckless hero’s Hit Dice.
5 Lost The spell read from the spellbook is erased and destroyed.
6 Mutation The reckless hero gains some terrible or gruesome disfigurement such as (but not limited to) boils, a useless tentacle, or a withered limb. This inflicts a –2 penalty to all Charisma-based skill checks except Intimidation. Penalties from multiple mutations are cumulative. This is a curse effect with a caster level equal to the reckless hero’s Hit Dice.
7 Costly The reckless hero loses 1 point of grit in addition to the point spent to attempt to cast the spell. This has no effect on a reckless hero with no remaining grit.
8 None The reckless hero is lucky, this time.

This deed replaces gunslinger’s dodge.

Pluck (Ex)

Starting at 2nd level, a reckless hero gunslinger gains damage reduction while wearing light or no armor. Subtract 1 from the damage the reckless hero takes each time he is dealt damage from a weapon or a natural attack.

At 6th level, and every four reckless hero gunslinger levels thereafter (10th, 14th, and 18th) this damage reduction rises by 1 point.

Section 15: Copyright Notice

The Four Horsemen Present: Character Options – Gods in the Void © 2015, Rogue Genius Games. Author: Steven T. Helt.

scroll to top