As vigilant sentinels, thronewardens identify and head off trouble.
This alters the gunslinger’s class skills.
Hair-Trigger Reflexes (Ex)
At 2nd level, as long as she has at least 1 grit point, a thronewarden can act in a surprise round even if she doesn’t notice her enemies, though she remains flat-footed until she acts. In addition, she gains a +1 bonus on initiative checks. This bonus increases by 1 for every 4 gunslinger levels beyond 2nd. Finally, at 10th level, she can spend 1 grit point to take both a standard action and a move action (or a full-round action) during the surprise round.
This ability replaces nimble.
Eye for Trouble (Ex)
At 4th level, a thronewarden can spend 1 grit point when she attempts a Perception or Sense Motive check to roll 1d6 and add the result to the check. She can do this after she attempts the check but only before the result is revealed.
This ability replaces the bonus feat gained at 4th level.
A thronewarden has access to the following deeds.
Warning Shot (Ex) At 7th level as a standard action, a thronewarden with at least 1 grit point can purposely miss a creature that she could normally target with a firearm attack and make it second-guess its actions. The creature is staggered on its next turn. If a thronewarden uses this ability in a surprise round on a creature that has not yet acted, that creature instead loses its surprise-round action if it has one.
This deed replaces startling shot.
Any allies within 30 feet who would not normally be able to act in the surprise round can act at the end of the surprise round (their order is determined by their initiative results; they act in normal initiative order in following rounds).
This deed replaces bleeding wound.
Pathfinder Player Companion: Heroes of the High Court © 2017, Paizo Inc.; Authors: Isabelle Lee, Luis Loza, Ron Lundeen, and Jacob W. Michaels.