The sublime marksman is a master of combining her skill with her firearm and her ability to cast sutra magic. She is able to blend the two in order to make powerful and deadly attacks.
Beginning at 1st level, a sublime marksman gains the Sutra Caster feat, even if she does not meet the prerequisites. Further, the sublime marksman treats her sutra caster level as being equal to her gunslinger level, rather than 1/3 her gunslinger level.
This ability replaces gun training 1 and 2.
Whenever a sublime marksman gains a bonus feat, she may select any sutra feat for which she qualifies, in addition to the feats that she can normally select.
A sublime marksman may spend one or more grit points in order to cast any sutra she knows without expending a daily use of her sutra casting ability. For the purposes of sutras cast in this way, the sublime marksman’s sutra caster level is equal to 4 x the number of grit points spent to use the ability, to a maximum amount equal to the sublime marksman’s normal sutra caster level.
This ability replaces gun training 3 and 4.
Grit: Whenever a sublime marksman reduces an infernal creature to 0 or fewer hit points with a firearm attack, she gains 2 grit points, instead of 1. The normal restrictions for gaining grit points as a result of dealing a killing blow with a firearm apply, as normal.
This ability modifies the grit class feature.
A sublime marksman gains the following deeds instead of some of the standard gunslinger deeds.
Blessed Weapon (Ex) Beginning at 3rd level, a sublime marksman with least 1 grit point can spend a move action to infuse her gun with holy power. Until the beginning of her next turn, she gains a +2 bonus to attack and damage rolls made against infernal creatures. Additionally, her gun is treated as a good-aligned weapon for the purpose of overcoming damage reduction. At 5th level, and every two levels thereafter, the bonus to damage rolls (but not attack rolls) increases by +1 (to a maximum of +10 at 19th level).
This ability replaces the pistol whip deed.
Fury of the Gun (Ex) Beginning at 19th level, a sublime marksman’s bond to her weapon becomes so strong that she can imbue her will to destroy infernals into the bullets she fires. As a standard action, she may spend 2 grit points in order to immediately make a single firearm attack at her highest base attack bonus. If the attack hits, and the target is an infernal creature, it must succeed on a Fortitude save (DC 10 + damage dealt), or suffer 10 points of damage for each gunslinger level the sublime marksman possesses. If the target is not an infernal creature, there is no special effect, and the ability is wasted (the attack still deals normal damage). The gunslinger cannot gain any grit points as a result of using this ability, even if it reduces the target to 0 or fewer hit points. This is a death effect.
This ability replaces the death’s shot deed.
Sublime Marksman Gunslinger Archetype Copyright (c) 2010-2012 Necromancers of the Northwest, LLC