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Order of the Green

Cavaliers of the order of the green are dedicated to protecting wild places and creatures, embracing the green Faith in all its glory and terror. These cavaliers believe in preventing perversions to the natural order, through force if necessary.

Edicts: The cavalier must know his place in the natural order and strive to defend the balance of nature.

He must be willing to allow nature to take its course without interference, as well as stop all those who would do harm to its delicate balance. He will not tolerate aberrant creatures, undead, or the irresponsible and greedy consumption of natural resources by “civilized” peoples. He may be farsighted and seek to establish agreements that lead to lasting protection of the natural world, but resorts to violence if it is the most effective way to enforce such protection.

Challenge: An order of the green cavalier can’t issue a challenge against any creature of the animal or plant type.

Whenever he does issue a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge. This bonus increases by 1 for every 4 levels the cavalier possesses. If the target of his challenge is of the aberration or undead type, he can roll his first attack roll each round against the target creature twice and take either result.

Class Skills: An order of the green cavalier gains Knowledge (nature) and Survival as class skills. In addition, whenever an order of the green cavalier attempts a Survival check to track foes of the aberrant or outsider type, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Order Abilities: A cavalier belonging to the order of the green gains the following abilities as he increases in level.

Favored Terrain (Ex)

At 2nd level, an order of the Green cavalier chooses a favored terrain from the list of ranger favored terrains. He gains this as a favored terrain, as the ranger ability of the same name. At 8th level and every 6 levels thereafter, he selects another favored terrain.

In addition, at each such interval, the skill bonus in any one favored terrain (including the one just selected, if so desired) increases by 2.

Cut the Corruption (Su)

At 8th level, an order of the green cavalier can touch a weapon and enhance it with the raw power of the forces of nature as a free action once per day. For 1 minute, the touched weapon glows with a deep green light and deals an additional 1d6 points of damage against aberrations and undead. This damage does not stack with the additional damage granted by the bane weapon special ability. At 16th level, the cavalier can use this ability a second time each day.

End of the Cycle (Su)

At 15th level, anything killed by an order of the green cavalier tends to stay dead. Whenever the cavalier kills something, the creature killed is treated as if it were killed by a death effect for purposes of magic that can restore it to life. In addition, it’s placed under the effects of a permanent sanctify corpse effect (using the cavalier’s level as the spell’s caster level).

Section 15: Copyright Notice

Pathfinder Player Companion: Heroes of the Wild © 2015, Paizo Inc.; Authors: Tyler Beck, Pedro Coelho, Justin Juan, Mikko Kallio, Jason Keeley, Nick Salestrom, and William Thrasher.