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Order of the First Law

Cavaliers belonging to the order of the First Law are dedicated to hunting down anyone practicing, preaching, or otherwise facilitating a religion.

Edicts: The cavalier must strive to protect atheists and all those who reject the gods. He must never have a patron deity or willingly serve agents of the divine. He must protect the common folk from suffering due to the actions of divine agents.

Challenge: Whenever an order of the First Law cavalier issues a challenge, each round that he makes an attack against the target of his challenge, he gains 1 temporary hit point on his turn. These temporary hit points last up to 1 hour. The number of temporary hit points gained per round increases by 1 for every 4 levels the cavalier possesses.

Skills: An order of the First Law cavalier adds Heal (Wis) and Knowledge (religion) (Int) to his list of class skills. An order of the First Law cavalier can attempt Knowledge (religion) skill checks untrained. If he has ranks in the skill, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1) when making checks to identify members of religious faiths or religious paraphernalia.

Order Abilities: A cavalier belonging to the order of the First Law gains the following abilities as he increases in level.

Rejection of Faith (Ex)

At 2nd level, the cavalier must refuse all divine magic, including helpful effects or spells. As long as he has not benefited from divine magic in the past 24 hours, he receives a +2 morale bonus on one saving throw of his choice. Each day he can change the saving throw to which this bonus applies.

Threat of Reason (Ex)

At 8th level, whenever the cavalier threatens a space occupied by a divine spellcaster, the spellcaster must add 4 to the DC of any concentration checks, dispel checks, or caster level checks she attempts.

Godslayer (Ex)

At 15th level, whenever the cavalier makes a melee attack against the target of his challenge and that target is a divine spellcaster, the cavalier gains a bonus on attack and damage rolls equal to his Charisma modifier. This damage is multiplied on a critical hit.

Section 15: Copyright Notice

Pathfinder Player Companion: People of the Sands © 2013, Paizo Publishing, LLC; Authors: Shaun Hocking, Rob McCreary, and Jason Nelson.