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Order of the Eastern Star

This cavalier order exists to keep dangerous secrets hidden from the world and secretly protect the world against unimaginable threats from beyond the mortal realms. These cavaliers scout and observe, concerning themselves not with the trivial pursuit of morality, but rather with ensuring the survival of society itself.

Edicts: The cavalier must preserve the secrets of his order while acting to protect civilization against occult threats. He must thwart the schemes of otherworldly horrors and must give his order a full accounting of any potential threats.

Challenge: Whenever a cavalier of the order of the eastern star issues a challenge, he receives a +1 dodge bonus to AC and a +1 insight bonus on saves against the attacks and abilities of the target of his challenge. He must be wearing light armor and carrying no more than a light load to receive these bonuses. These bonuses increase by 1 for every 4 class levels the cavalier possesses.

Skills: A cavalier belonging to the order of the eastern star adds Knowledge (arcana) and Knowledge (planes) to his class skills. He can attempt Knowledge (arcana) and Knowledge (planes) checks untrained. If he has ranks in these skills, as long as a check involves knowledge of the occult or supernatural, he receives a bonus on the check equal to 1/2 his cavalier level (minimum +1).

Feats: A cavalier of this order gains Psychic Sensitivity as a bonus feat.

Order Abilities: A cavalier belonging to this order gains the following abilities as he increases in level.

Guarded (Ex)

At 2nd level, the cavalier gains DR 1/— and a +2 morale bonus on saving throws when wearing light armor or no armor and fighting defensively or using Combat Expertise. At 6th level and every 4 levels thereafter, this DR increases by 1. He loses the benefits of this ability if carrying a medium or heavier load.

Pierce the Guard (Ex)

At 8th level, when attacking with a light or one-handed weapon, the cavalier ignores the penalty for fighting defensively or using Combat Expertise on his first melee attack roll each round. If fighting with two weapons, he ignores the penalty for the first attack with each weapon, as long as the off-hand weapon is a light weapon.

The cavalier can’t use this ability with double weapons.

One Purpose (Ex)

At 15th level, the cavalier’s mount shares the benefits of the cavalier’s guarded ability as long as both are wearing light or no armor and carrying no more than a light load.

The cavalier must fight defensively or use Combat Expertise to grant these benefits, but the mount need not. In addition, the mount gains all the benefits of the cavalier’s challenge, regardless of what barding it wears.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.