Riding massive boars, the tenguhatamoto are a cavalier order unique to the tengu. While any tengu may belong to the order, most tenguhatamoto come from a small group of clans.

Mount (Ex)

A tenguhatamoto gains the services of a loyal dire boar which he may ride into battle.

This ability otherwise functions identically to the cavalier’s regular mount ability. The dire boars used by the tenguhatamoto have been bred for years to be good steeds. Starting statistics for these dire boars are as follows:

Tenguhatamoto Dire Boar

Size: Large; Speed 40 ft.; AC +4 natural armor; Attack gore (1d8); Ability Scores Str 17, Dex 10, Con 17, Int 2, Wis 13, Cha 6; Special Qualities low-light vision, scent.

4th-Level Advancement: Attack gore (2d6); Ability Scores Str +2, Cha +2; Defensive Abilities ferocity.

Order (Ex)

The tenguhatamoto must select the Order of the Boar as their cavalier order.

Order of the Boar

Edicts: The tenguhatamoto must be true to himself. He must not lie, either to himself or to others, and must conduct himself in a way that will not bring shame upon himself. He must avenge wrongs done against himself, his steed, and his clan, as he has opportunity.

Challenge: Whenever the tenguhatamoto issues a challenge, he receives a +1 morale bonus to attack rolls made against the target on rounds following rounds in which his mount damaged the target. This bonus increases by +1 for every four levels the tenguhatamoto possesses.

Skills: The tenguhatamoto adds Acrobatics (Dex) and Perception (Wis) to his list of class skills. In addition, whenever the tenguhatamoto’s mount makes an Acrobatics check to jump or leap, he may add a bonus equal to 1/2 the tenguhatamoto’s class level (min 1) to the attempt.

Order Abilities: A tenguhatamoto gains the following abilities as he increases in level.

A Tengu’s Honor (Ex)

Beginning at 2nd level, if the tenguhatamoto misses an opponent, who, in the same round damages the tenguhatamoto, the tenguhatamoto gains a +1 bonus to all attack and damage rolls made against that opponent on the following round. This bonus increases by +1 every 4 levels following the 2nd.

Strong Burst of Speed (Ex)

At 8th level the tenguhatamoto gains the ability to encourage his mount to quick bursts of speed. Once per combat, for one round, the tenguhatamoto can add +30 ft. to his mount’s speed. If the tengu charges during this round, he suffers a -2 circumstantial penalty to attack rolls, but upon a successful strike, he does double damage, unless he is using a lance, in which case he does triple damage.

Mounted Combat Reflexes (Ex)

At 15th level, the tenguhatamoto learns to react quickly to the movements of opponents, even if they are not immediately next to him. Once a round, when mounted, the tenguhatamoto has the chance to make a single attack of opportunity as if his reach were 10 feet longer than it actually is. The tenguhatamoto can only make such an attack if an enemy within the extended reach range acts in a way that would normally provoke an attack of opportunity and the tenguhatamoto’s mount can move close for the tenguhatamoto to attack. When the tenguhatamoto’s mount does move in order for its rider to attack, it is possible that it provokes attacks of opportunity against itself, but the tenguhatamoto’s attack is resolved first. Following the use of the ability, the tenguhatamoto’s mount is staggered for 1 round, during which time the tenguhatamoto cannot use this ability.

Section 15: Copyright Notice

In the Company of Tengu copyright 2011, Steve D. Russell and Michael Tumey. All rights reserved; Author: Jonathan McAnulty

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