The intricate style of swordplay called iaijutsu is dedicated to the martial art of drawing a weapon and attacking in the same fluid motion. This samurai is based on speed and agility to take down his foes, using momentum instead of pure strength.
At 1st level, an iaijutsu master may use the katana of your size category; you may use your Dexterity modifier instead of your Strength modifier on attack rolls. If you carry a shield, its armor check penalty applies to your attack rolls.
This ability replaces mount.
At 3rd level an iaijutsu master can perform a lightning quick iaijutsu strike against the target of his challenge to inflict devastating wounds while drawing his sword. After the iaijutsu master has challenged a foe but before he has attacked the target of his challenge, he may choose to use his iaijutsu strike as a full-round action, making an attack roll with his weapon as normal. In order to use this ability, the iaijutsu master’s weapon must be sheathed at the start of his turn. If he successfully hits his opponent with an iaijutsu strike, his attack deals an additional +1d6 points of damage. This bonus damage increases by an additional +1d6 at 5th level and every two levels thereafter to a maximum of +9d6 damage at 19th level. Any extra damage as a result of a successful iaijutsu strike is not multiplied by a critical hit.
After making an iaijutsu strike, an iaijutsu master takes a –4 penalty to his AC until his next turn, but his weapon is now drawn and he may continual to fight normally.
Regardless of whether he hits his opponent with the iaijutsu strike, an iaijutsu master cannot use this ability on the same foe more than once per day.
At 12th level, an iaijutsu master learns to focus faster and is able to make an iaijutsu strike as a standard action, and the penalty to his AC is reduced to –2.
This ability replaces mounted archer.
This ability replaces banner.
This ability replaces greater banner.
Lost Lore: Supernal Dragon Dojo copyright 2016 Frog God Games LLC; Author Jeff Swank