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Trap Master (Ex)


Benefit(s): A ninja with this trick has extensively studied the construction, workings, and deployment of traps. She may make a Craft (traps) check in place of any Perception check made to find a trap. When making a check to find a trap, she makes two checks and takes the better of the two rolls. If she already rolls twice while making a check to find a trap because of another ability or effect, she gains a +2 insight bonus on both of those rolls instead. If the ninja is under the effect of a spell or ability that forces her to roll two dice and take the worse result, she only needs to roll 1d20 while making checks to find traps.
Section 15: Copyright Notice

Ultimate Options: Power of the Ninja © 2011, Rogue Genius Games, LLC; Author: Owen K.C. Stephens.