Prerequisite: Master tricks
Benefit(s): The ninja may gain 1d8 temporary hit points + 1 hp/level as a swift action. The temporary hit points last 1 round/level or until expended. Each use of this ability uses up 1 ki point.
Ultimate Options: Power of the Ninja © 2011, Rogue Genius Games, LLC; Author: Owen K.C. Stephens.