Prerequisites: Master tricks, healing techniques trick
Benefit(s): The ninja has learned to focus her ki into a subject’s pressure points, allowing for rapid stimulation of a target’s own healing abilities. The ninja may make a Heal check to provide first aid, treat a wound, or treat poison as a swift action or move action. A ninja may make a Heal check to treat a disease, tend to a creature wounded by a spike growth or spike stones spell, treat deadly wounds, or provide long-term care as a standard action. A ninja must have at least 1 ki point to use this trick.
Ultimate Options: Power of the Ninja © 2011, Rogue Genius Games, LLC; Author: Owen K.C. Stephens.