Sinsworn Reaver

While some antipaladins relish the chance to hunt down and destroy virtuous creatures, sinsworn reavers are concerned only with self-indulgence with the aid of malevolent powers. They pillage rare tomes to add to their own libraries, seize treasures to fund lavish lifestyles, assassinate and plunder at will. Many take on the role of unholy mercenaries, carrying out all manner of fiendish work in exchange for the things they prize, or simply for the thrill of it. Caring nothing for metaphysical causes or even the battles of the gods, she follows her own desires, embodying the nature of chaotic evil in undiluted self-interest.

The sinsworn reaver augments her martial prowess with diabolical gifts, crushing any who dare to challenge her – though she may let them live for the satisfaction of an even greater triumph should they seek revenge. As thief, assassin, pirate and warlord, she is often a figure of dread throughout whatever land she roams, though in a very different manner from those antipaladins who lead conquering armies. No-one knows where she will appear or what outrage she will next commit – and that’s precisely how she likes it.

Table: Sinsworn Reaver
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells per day
            1st 2nd 3rd 4th
1st +1 +2 +0 +2 Aura of evil, detect good, panache
2nd +2 +3 +0 +3 Touch of corruption, unholy resilience
3rd +3 +3 +1 +3 Aura of cowardice, cruelty
4th +4 +4 +1 +4 Deeds, uncanny dodge 0
5th +5 +4 +1 +4 Nimble +1 1
6th +6/+1 +5 +2 +5 Cruelty 1
7th +7/+2 +5 +2 +5 Deeds, nimble +2 1 0
8th +8/+3 +6 +2 +6 Aura of despair 1 1
9th +9/+4 +6 +3 +6 Cruelty 2 1
10th +10/+5 +7 +3 +7 Deeds 2 1 0
11th +11/+6/+1 +7 +3 +7 Improved uncanny dodge, nimble +3 2 1 1
12th +12/+7/+2 +8 +4 +8 Cruelty 2 2 1
13th +13/+8/+3 +8 +4 +8 Deeds 3 2 1 0
14th +14/+9/+4 +9 +4 +9 Aura of sin 3 2 1 1
15th +15/+10/+5 +9 +5 +9 Cruelty, nimble +4 3 2 2 1
16th +16/+11/+6/+1 +10 +5 +10 Deeds 3 3 2 1
17th +17/+12/+7/+2 +10 +5 +10 Aura of depravity 4 3 2 1
18th +18/+13/+8/+3 +11 +6 +11 Cruelty 4 3 2 2
19th +19/+14/+9/+4 +11 +6 +11 Deeds, nimble +5 4 3 3 2
20th +20/+15/+10/+5 +12 +6 +12 Unholy champion 4 4 3 3

Class Features

Weapon and Armor Proficiencies

A sinsworn reaver is not proficient with medium or heavy armor or with shields (except bucklers).

This modifies weapon and armor proficiencies.

Skills

A sinsworn reaver gains Acrobatics, Appraise and Sleight of Hand as class skills. She doesn’t gain Handle Animal as a class skill.

This modifies class skills.

Diabolical Finesse (Ex)

A sinsworn reaver can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

If the sinsworn reaver worships a deity whose sacred weapon is a light or one-handed melee weapon, she can also use diabolical finesse and all deeds gained through this archetype with that weapon.

Panache (Su)

At 1st level, a sinsworn reaver gains the swashbuckler’s panache class ability. At the start of each day, a sinsworn reaver gains a number of panache points equal to her Charisma bonus (minimum 1). Her panache goes up or down throughout the day, but usually cannot go higher than her Charisma bonus (minimum 1). A sinsworn reaver gains the swashbuckler’s derring-do, dodging panache, and opportune parry and riposte deeds.

At 4th level, a sinsworn reaver gains the following swashbuckler deeds: menacing swordplay, swashbuckler initiative. She also gains the unique malevolent strike deed.

At 7th level, she gains the following swashbuckler deeds: swashbuckler’s grace. She also gains the unique reaving acquisition deed.

At 10th level, she gains the following swashbuckler deeds: subtle blade. She also gains the unique blasphemous strike deed.

At 13th level, she gains the following swashbuckler deeds: bleeding wound. She also gains the unique corrupting strike deed.

At 16th level, she gains the following swashbuckler deeds: perfect thrust, swashbuckler’s edge. She also gains the unique shadow step deed.

At 19th level, she gains the following swashbuckler deeds: cheat death, deadly stab. She also gains the unique cruel strike deed.

Critical Hit with a Light or One-Handed Melee Weapon: Each time the sinsworn reaver confirms a critical hit with a light or one-handed melee weapon, she regains 1 panache point. Confirming a critical hit on a helpless or unaware creature or a creature that has fewer Hit Dice than half the sinsworn reaver’s character level doesn’t restore panache.

Killing Blow with a Light or One-Handed Melee Weapon: When the sinsworn reaver reduces a creature to 0 or fewer hit points with a light or one-handed melee weapon attack while in combat, she regains 1 panache point. Destroying an unattended object, reducing a helpless or unaware creature to 0 or fewer hit points, or reducing a creature that has fewer Hit Dice than half the sinsworn reaver’s character level to 0 or fewer hit points doesn’t restore any panache.

Malevolent Strike (Su)

At 4th level, while she has at least 1 panache point, a sinsworn reaver gains the ability to channel vile power through a light or one-handed melee weapon (though not natural weapon attacks), adding half her antipaladin level to the damage dealt. To use this deed, a sinsworn reaver cannot attack with a weapon in her other hand or use a shield other than a buckler. She can even use this ability with thrown light or one-handed melee weapons, so long as the target is within 30 feet of her. Any creature that is immune to sneak attacks is immune to the additional damage granted by malevolent strike, and any item or ability that protects a creature from critical hits also protects a creature from the additional damage of a malevolent strike. This additional damage is precision damage, and isn’t multiplied on a critical hit.

As a swift action, the sinsworn reaver can spend 1 panache point to double her malevolent strike’s damage bonus on the next attack against a good-aligned creature. When she does so, she also adds her Charisma bonus to the attack roll and bypasses any DR the target possesses. This benefit must be used before the end of her turn, or it is lost. This deed’s cost cannot be reduced by any ability or effect that reduces the amount of panache points a deed costs (such as the Signature Deed feat).

Reaving Acquisition (Ex)

A sinsworn reaver knows she doesn’t always need to win the fight—she just needs to get what she came for. At 7th level, as a full-round action she can make a single attack with a light or one-handed melee weapon against a foe that is either shaken or denied its Dexterity bonus to AC. If the attack hits, the sinsworn reaver also pilfers a small, loose item from her target as if she had succeeded at a Sleight of Hand or steal combat manoeuvre check. She doesn’t need to attempt a Sleight of Hand check, but if she does so and surpasses the target’s opposed Perception check, the target is unaware that the item is stolen. This counts as the targeted strike deed for the purpose of Signature Strike Style.

Blasphemous Strike (Su)

At 10th level, when attacking an opponent with an alignment subtype, the sinsworn reaver can spend 1 panache point to scramble the creature’s metaphysical nature. If the attack succeeds, the sinsworn reaver deals weapon damage as normal, and the target must succeed at a Fortitude save (DC = 10 + half the sinsworn reaver’s level + the sinsworn reaver’s Charisma modifier) or lose all regeneration overcome by aligned sources (such as regeneration 10 [good]), and lose the ability to cast spells and use spell-like abilities with alignment descriptors for a number of rounds equal to the sinsworn reaver’s Charisma modifier. This counts as the targeted strike deed for the purpose of Signature Strike Style.

Corrupting Strike (Su)

At 13th level, once per round before making a melee weapon attack, a sinsworn reaver can expend a use of her touch of corruption as a swift action. If the attack successfully hits and deals damage, the target also suffers the effect of her touch of corruption. This damage is not multiplied on a critical hit.

Shadow Step (Su)

At 16th level, the sinsworn reaver can spend 2 panache points as a move action to move magically between spaces, as dimension door. The spaces must be in dim light or darkness. Her caster level for this effect is equal to her antipaladin level. She can’t take other creatures with her when she uses this ability.

Cruel Strike (Su)

At 19th level, when a sinsworn reaver hits a creature with a light or one-handed piercing melee weapon, she can spend 2 panache points to inflict the effects of any cruelty she possesses (Fort negates). Creatures that are immune to critical hits are also immune to this effect.

This replaces smite good, plague bringer, and fiendish boon.

Uncanny Dodge (Ex)

At 4th level, a sinsworn reaver can react to danger before her senses would normally allow her to do so. She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if the attacker is invisible. She still loses her Dexterity bonus to AC if immobilized. A sinsworn reaver with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.

If a sinsworn reaver already has uncanny dodge from a different class, she automatically gains improved uncanny dodge (see below) instead.

This replaces channel negative energy.

Nimble (Ex)

At 5th level, a sinsworn reaver gains a +1 dodge bonus to AC while wearing light armor or no armor. Anything that causes the sinsworn reaver to lose her Dexterity bonus to AC also causes her to lose this dodge bonus. This bonus increases by 1 for every 4 antipaladin levels beyond 3rd (to a maximum of +5 at 19th level).

This replaces medium and heavy armor proficiency and shield proficiency.

Improved Uncanny Dodge (Ex)

At 11th level, a sinsworn reaver can no longer be flanked. This defence denies enemies the ability to sneak attack the sinsworn reaver by flanking her, unless the attacker has at least 4 more levels in a class that provides sneak attack than the sinsworn reaver has antipaladin levels.

If a character already has uncanny dodge (see above) from another class, the levels from the classes that grant uncanny dodge stack to determine the minimum rogue level required to flank the character.

This replaces aura of vengeance.

Section 15: Copyright Notice

The Antipaladin’s Almanac, © 2020, Librarians & Leviathans.

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