Tattoo Adept

Scholars believe that the practice of ritual tattooing among the ancestors of the dark elves arose to enforce law and stability in their rigid caste system. The practice of tattoo magic has long been practiced by elven wizards, drawn to the mystical arts as much by the arcane power they hold as the beauty evoked by their inscription. It is uncertain when and by what means the tattoo adepts of the orcs learned their skills, but tattoos are a long and well-honored tradition among their people.

Role: Among the elves, tattoo adepts are considered gifted artists, both revered and protected. Orcish tattoo adepts are often warriors as well as spellcasters, and their unique skills make them highly sought after by chieftains and leaders.

Alignment: Tattoo adepts can be of any alignment.


To qualify to become a tattoo adept, a character must fulfill all the following criteria.

Feats: Inscribe Magical Tattoo

Skills: Craft (tattoo) 5 ranks, Knowledge (arcana) 2 ranks, Spellcraft 5 ranks

Spells: Able to cast 2nd level arcane spells

Class Skills

The tattoo adept’s class skills (and the key ability for each) are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), and Spellcraft (Int).

Skill Ranks at Each Level: 2 + Intelligence modifier

Table: Tattoo Adept
Level Base Attack Bonus Fort Save Ref Save Will Save Special Spells Per Day
1 +0 +0 +0 +1 Dancing ink +1 level of existing class
2 +1 +1 +1 +1 Works of art +1 level of existing class
3 +1 +1 +1 +2 Dancing ink +1 level of existing class
4 +2 +2 +2 +2 Permanent mark +1 level of existing class
5 +2 +2 +2 +3 Dancing ink +1 level of existing class

Class Features

All of the following are class features of the tattoo adept prestige class.

Weapon and Armor Proficiency

Tattoo adepts gain no proficiency with any weapon or armor.

Spells per Day

When a new tattoo adept level is gained, the character gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not, however, gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming a tattoo adept, he must decide to which class he adds the new level for purposes of determining spells per day.

Dancing Ink (Sp)

At 1st level, the tattoo adept learns how to store some amount of lasting magical energy into one of her tattoos each day. While preparing her spells, the tattoo adept may reshape her dancing ink tattoo into the form of any spell she knows, which must be one spell level lower than the highest she can cast. She may cast the dancing ink spell once per day as a spell-like ability.

At 3rd level and again at 5th, the tattoo adept can store one additional dancing ink spell per day.

Works of Art (Su)

At 2nd level, the tattoo adept may use the Inscribe Magical Tattoo feat to inscribe spell tattoos on eye and headband item slots.

Permanent Mark (Su)

At 4th level, all magical tattoos the tattoo adept inscribes receive a +4 bonus to resist dispel magic and erase spells that target them.

Section 15: Copyright Notice

Scarred Lands Player’s Guide © 2016, Onyx Path and Nocturnal Publishing, LLC; Authors Bill Ashbless, Jason Bolte, Tanya Cohan-Diaz, Chris Cowger, Steffie de Vaan, Adam Eichelberger, Matt Franklin, Nathan Knaack, Eddy Webb

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