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Wandering Minstrel

The wandering minstrel is a master of their art, able to seamlessly blend magic with their performances to produce amazing effects that alter the minds of their audience and the world around them. Wandering minstrels can arise from any class or walk of life, though are most commonly bards who wish to further specialize their innate talents. Performers are found in virtually every culture, but few perfect their arts to the point that they join the ranks of the wandering minstrel.

Requirements

To qualify to become a wandering minstrel, a character must fulfill all the following criteria.

Skills: Perform 5 ranks

Special: Bardic performance class feature or Amateur Performer feat

Hit Die: d8

Class Skills: The wandering minstrel’s class skills are Bluff (Cha), Diplomacy (Cha), Intimidate (Cha), Knowledge (history) (Int), Knowledge (local) (Int), and Knowledge (nobility) (Int), Perform (Cha

Skill Ranks Per Level: 2 + Int bonus

Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +1 +1 Bardic performance, performer’s expertise, quickened performance
2nd +1 +0 +1 +1 Aligned class, bardic performance
3rd +1 +1 +2 +2 Bardic performance, versatile performance
4th +2 +1 +2 +2 Aligned class, bardic performance
5th +2 +1 +3 +3 Bardic performance, combat performance
6th +3 +2 +3 +3 Aligned class, bardic performance
7th +3 +2 +4 +4 Bardic performance, quickened performance
8th +4 +2 +4 +4 Aligned class, bardic performance
9th +4 +3 +5 +5 Bardic performance, versatile performance
10th +5 +3 +5 +5 Aligned class, bardic performance, perfect performance

Class Features

The following are class features for the wandering minstrel prestige class.

Weapon and Armor proficiencies

Wandering minstrels gain no armor or weapon proficiencies.

Bardic Performance (Su)

The wandering minstrel adds their class level to their legendary bard level when determining the effects of their bardic performances and when qualifying for the prerequisites of bardic performances (to a maximum of their character level). At each level, the wandering minstrel gains an additional 2 rounds of bardic performance each day, and learns a bardic performance of their choice.

Performer’s Expertise (Ex)

The wandering minstrel gains a +1 bonus to their Perform skill. This bonus increases by an additional +1 at 3rd level, and every two levels thereafter.

Quickened Performance (Ex)

The wandering minstrel has trained to begin their performances more quickly than normal. They can choose to start an inspiration or a performance that requires a standard action to start as a move action. At 7th level, they may instead start them using a move or a swift action instead. If the wandering minstrel has levels in legendary bard, they can instead add their wandering minstrel and legendary bard levels together when determining the effects of the legendary bard’s quickened performance ability.

Aligned Class (Ex)

Wandering minstrels come from many backgrounds. At 2nd level, the wandering minstrel must choose a class they belonged to before gaining levels in this prestige class to be their aligned class. They gain all the class features for one additional level of their aligned class as if they had gained a level in it. They gain the class features of an additional level of their aligned class at 4th, 6th, 8th, and 10th levels.

The wandering minstrel still retains the Hit Dice, base attack bonus, saving throw bonuses, and skill ranks of the prestige class.

Wandering Minstrels Who Choose Legendary Bard As Their Aligned Class

Wandering minstrels who choose legendary bard as their aligned class gain the rounds of bardic performance and gain new bardic performances from both their levels in the prestige class and from their aligned class levels in legendary bard.

For example, a legendary bard 5/wandering minstrel 10 would have Cha + 12 rounds of performances from legendary bard, 20 rounds of bardic performance from wandering minstrel, and then 10 rounds of bardic performance from their aligned class levels in bard.

They would also have 3 bardic performances from their legendary bard level, 10 bardic performances from their wandering minstrel levels, and 2 bardic performances from their aligned class levels in bard.

Versatile Performance (Ex)

At 3rd level, and again at 9th level, the wandering minstrel gains the benefits of the legendary bard’s school of the performer ability.

Combat Performance (Ex)

At 5th level, the wandering minstrel can take 10 on Perform skill checks even when threatened.

Perfect Performance (Ex)

At 10th level, the wandering minstrel has mastered their craft and perform their art with utter perfection. When using the Perform skill to make money, the wandering minstrel always treats their Perform check as if it were a natural 20. The perfection of their performance earns the wandering minstrel more than the average performer. If they meet a DC of 40 with their Perform check, they earn 10d6 gp/day, if they meet a DC of 50 they earn 20d6 gp/day, if they meet a DC of 60 they earn 30gp/day. Meeting a DC of 40 or higher rapidly draws the attention of noble patrons, monarchs, and extraplanar beings. Meeting a DC of 60 or higher immediately draws the attention of extraplanar beings.

Section 15: Copyright Notice

Legendary Bards © 2020, Legendary Games; Authors Hal Kennette and N. Jolly