Psiborg Adept

As a person’s mind reaches new heights, it seems only natural that they would create a form to match it. Fusing psionic and technological knowledge, psiborg adepts seek to transform themselves into superhuman, nigh-indestructible entities.


To qualify to become a psiborg adept, a character must fulfill all the following criteria.

Feats: Technologist, Craft Wondrous Item or Craft Technological Item

Skills: Knowledge (engineering) 5 ranks, Craft (mechanical) 5 ranks, Heal 5 ranks, Spellcraft 5 ranks.

Manifesting: ability to manifest 3rd-level powers

Special: Must have at least one piece of cybertech installed

Class Features

Hit Dice: d8

Class Skills: The psiborg adept’s class skills (and the key ability for each skill) are Appraise (Int), Autohypnosis (Wis), Craft (Int), Intimidate (Cha), Knowledge (all) (Int), Heal (Wis), Linguistics (Int), Perception (Wis), Profession (Wis), and Spellcraft (Int).

Skill Ranks per Level: 4 + Int modifier.

Table 5: Psiborg Adept
Level Base Attack Bonus Fort Save Ref Save Will Save Special Manifesting Level
1 +0 +1 +0 +1 Cybernetic supremacy, mental provision, technological advancement
2 +1 +1 +1 +1 Artificial resilience +1 level of existing class
3 +2 +2 +1 +2 Psionic battery +1 level of existing class
4 +3 +2 +1 +2 Cognizant mechanisms (3) +1 level of existing class
5 +3 +3 +2 +3 Computerized concentration +1 level of existing class
6 +4 +3 +2 +3 Unified energy, cognizant mechanisms (5) +1 level of existing class
7 +5 +4 +2 +4 Improved artificial resilience +1 level of existing class
8 +6 +4 +3 +4 Computerized focus, cognizant mechanisms (7)
9 +6 +5 +3 +5 Synthetic ultimatum +1 level of existing class
10 +7 +5 +3 +5 Perfect form, cognizant mechanisms (9) +1 level of existing class

Powers Known

At every except 1st and 8th, a psiborg adept gains additional power points per day and access to new powers as if he had also gained a level in whatever manifesting class he belonged to before he added this prestige class. He does not, however, gain any other benefit a character of that class would have gained (bonus feats, metapsionic or item creation feats, and so on). This essentially means that he adds the level of psiborg adept to the level of whatever manifesting class the character has, then determines power points per day, powers known, and manifester level accordingly.

If a character had more than one manifesting class before he became a psiborg adept, he must decide to which class he adds the new level of psiborg adept for the purpose of determining power points per day, powers known, and manifester level.

Technological Advancement

For the purpose of advancement, add the psiborg adept’s class level to any of these class features he may already possess: Bonded Mech, Astral Suit, Astral Mech, or Mindblade.

Mental Provision (Su)

A psiborg adept excels at using psionic power to utilize technological effects. As long as the psiborg adept maintains psionic focus, any of his technological equipment that drains charges over a duration (such as Gravity Clips or Force Fields) do not deplete charges over time.

Cybernetic Supremacy (Ex)

psiborg adepts have honed their bodies and minds to better support foreign augmentations. A psiborg adept adds his class level to his constitution and intelligence scores for the purpose of determining the max implantation value of cybertech implanted within him.

Artificial Resilience (Ex)

At 2nd level, a psiborg adept fortifies his body against organic weaknesses.

He receives a +4 bonus on all saving throws against paralysis, poison, and stun effects, and becomes immune to fatigue, exhaustion, disease, and sleep effects. In addition, the psiborg adept can be healed through effects such as make whole or reconstruction that repair objects or constructs.

Psionic Battery (Su)

At 3rd level as a swift action, a psiborg adept can spend power points to power a technological device within close range.

Every power point expended in this way grants the device 1 charge. Any charges unused at the end of the round are lost. A psiborg adept can use this ability to power timeworn technology. He can’t power devices that don’t use charges.

Cognizant Mechanisms (Su)

At 4th level, a psiborg adept learns to store raw psionic power in his cybertech. Each piece of cybertech that the psiborg adept has installed in himself can store up to 3 power points. This amount increases by 2 at 6th level and every 2 levels thereafter, to a maximum of 9 power points at 10th level. Any cognizant mechanisms must have an implantation value of at least 1.

Computerized Concentration (Ex)

At 5th level, a psiborg adept gains the ability to concentrate on powers using a set series of mechanical processes rather than his own flawed focus. The psiborg adept automatically succeeds on all concentration checks made to manifest powers under any form of duress.

Unified Energy (Su)

At 6th level, a psiborg adept can harness mechanical technology to augment his psionic abilities. He may use charges from a technological device in his possession in place of his own power points for any purpose. However, he may not spend a combined number of charges and power points on a power that exceed his manifester level.

Improved Artificial Resilience (Ex)

At 7th level, the psiborg adept’s body becomes even more refined. He becomes immune to paralysis, poison, and stun effects, and gains a +4 bonus on saving throws against mind-affecting effects, death effects, necromancy effects, ability damage, ability drain, and energy drain effects. In addition, the psiborg adept no longer needs to eat, sleep, or breath.

Computerized Focus (Su)

At 8th level, a psiborg adept learns to automate his psionic focus to operate as part of manifesting procedure. Once per round, when the psiborg adept manifests a power, he may regain psionic focus as part of the same action provided he did not expend psionic as part of manifesting the power.

Synthetic Ultimatum (Ex)

At 9th level, a psiborg adept learns to perfectly blend psionic and technological effects, building them off of each other and making each force significantly more difficult to oppose. Add +5 to the dispel DC for all of the psiborg adept’s powers, as well as to the psiborg adept’s saving throws against effects that would discharge or otherwise depower his equipment. In addition, a psiborg adept’s abilities and equipment function normally even within a null psionics field or antitech field.

Perfect Body (Ex)

At 10th level, the psiborg adept has completed his masterful fusion of flesh and machinery. There is no longer a limit to how much cybertech a psiborg adept can have stored on his body at any given time. In addition, the psiborg adept gains immunity to death effects, necromancy effects, ability damage, ability drain, energy drain, bleed, nonlethal damage, and death from massive damage. Finally, the psiborg adept no longer ages.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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