Many Nache sects posit that in this age, Ennervain lies closer to the Unworld than the divine realm in its celestial balance, and suffers the consequences of a greater weight of evil in the world than good, and the strings of fate pulling all towards disaster. Thus, Nache Denyers live in opposition to reality, always striving against the natural unfolding of events. They also see no other justifiable course in life than to fight for good, and at once to reject everything forced upon them by reality with every fibre of their being and every shred of their strength. Denyers refuse to accept defeat under any circumstances and approach every challenge primed to rebuff adversity. They believe the fate of the cosmos rests on the shoulders of all, and find the willing perpetration of evil or sloth to be abhorrent in the utmost. Their drive to overcome is unmatched, and their motivation to undo all misfortune provides a limitless task. They deem almost all occurrences to be negative, but realise that they must start with the most serious problems and tackle lesser woes when appropriate.
Disciplined, divine casters and warriors commonly take up the label of Nache Denyer, but their organisation is sparse and shares no common seat of power in a particular faith or fortress.
Hit Die: d12
Actions: The character must have personally risked injury or death to prevent an evil act from taking place.
Alignment: Lawful good, neutral good.
Abilities: Ability to wield positive energy, ki, or cast divine spells.
Skills: Knowledge (religion) 5 ranks, Knowledge (planes) 5 ranks
The class Skills for the nache denyer are Diplomacy (Cha), Heal, Intimidate (Cha), Knowledge (religion, planes, arcana), Linguistics, Sense Motive, Spellcraft.
Skill Ranks per Level: 2 + int
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special||Spells per day|
|2nd||+2||+2||+1||+2||—||+1 level of existing spellcasting class|
|3rd||+3||+2||+2||+3||Scorn abomination +1||_|
|4th||+3||+3||+2||+3||Overturn||+1 level of existing spellcasting class|
|5th||+4||+3||+3||+3||Scorn abomination +2||_|
|6th||+5||+3||+3||+4||Indomitable cause||+1 level of existing spellcasting class|
|7th||+6||+4||+4||+4||Scorn abomination +3||_|
|8th||+6||+4||+4||+5||Interjection 1/day||+1 level of existing spellcasting class|
|10th||+7||+6||+6||+6||Scorn abomination +4||+1 level of existing spellcasting class|
The Denyer’s stoic presence reminds others of their responsibility to contest evil, and allies within 40’ benefit from a morale bonus equal to the denyer’s Cha bonus to saves against mind-affecting effects.
The Denyer seeks to undo all malicious action with utmost veracity, and gains an inherent bonus equal to their wisdom modifier to the attack roll and damage of all attacks made to interrupt spellcasting. This bonus is doubled if they have identified the spell being cast as coming from the following domains or schools: death, destruction, evil, necromancy, chaos, war, or trickery, with a successful spellcraft check or other means. They gain their wisdom modifier as a bonus on all caster-level checks made to counterspell or dispel such spells.
Any time a denyer is restrained (physically, mentally or magically) from preventing an evil act (of which they are directly aware) from unfolding, or from assisting their allies in combat, they receive a sacred bonus equal to their denyer level on their next escape artist, Str or CMB check or will save made to escape the restraints, spell, or grapple maneuver that has arrested them.
With a touch (move action), the denyer may change the subject of an ongoing spell affecting an ally to themselves, allowing the denyer an immediate new save at their own bonus. If this save is successful, the spell ceases. If unsuccessful, the consequences are transferred to the denyer for the remainder of the spell’s duration or until the complete effects of the spell are realised (with the denyer as their new subject). If the spell allows further saves, these can be made by the denyer. The original subject of the spell may resist interjection if they wish, automatically preventing its function.
Once per day, the denyer may as a swift action grant their denyer level as an insight bonus to the next will save to be made by an ally within earshot to resist the effects of an ongoing enchantment, compulsion, or mind-affecting illusion. This bonus must be applied to the next applicable saving throw made by that ally, before the roll is made. In the case of multiple candidate effects affecting the same character, the denyer chooses to which the bonus should apply. This stacks with any bonus from Adamant Aura.
In addition, denyers always gain their wisdom modifier to interpersonal skill checks made to undo the influence of lies on other people. This counts towards checks made to improve the attitude of NPCs that disfavor the denyer or their companions due to mistaken beliefs instilled by lies, misinformation or malicious dishonesty.
Denyers gain a +1 sacred bonus at 3rd level to attack rolls against, and spellcaster checks made to overcome the spell resistance of creatures harking from or actively commanding the following list of types and subtypes: Aberration, daemon, demon, devil, evil, undead, as well as other evil outsiders and evil lycanthropes. This bonus increases again at 5th and 7th and 10th levels.