“The philosophy of war is the philosophy of peace.”
The warrior philosopher was born of conflict; on a battlefield or betwixt mortal combat. Consequently, his mind is finely tuned toward military endeavors. As a xax, the warrior philosopher felt compelled to enwrap this motivation with an elaborate philosophy. He endeavors to unravel the art of war, both philosophically and in practice.
A warrior philosopher’s study of combat has expanded his martial abilities. Regardless of original class, he tends to be seen on the battlefield as an astute warrior. The warrior philosopher is able to fortify brawn with a keen intellect. His powers reflect a keen understanding of the flow of battle and the tactics of a seasoned soldier.
Role: Warrior philosophers are leaders and masters of combat. They excel in the thick of melee combat and can easily lead a military force to victory even when the odds may be stacked against it.
Hit Die: d10
To qualify to become a warrior philosopher, a character must fulfill all of the following criteria:
Alignment: Warrior philosophers must be of lawful alignment.
Base Attack Bonus: +5.
Skills: Knowledge (history) 7 ranks.
Skill Points at Each Level: 2 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+1||+0||+1||Exotic specialization, combat precognition|
|2nd||+2||+1||+1||+1||Enduring body (DR 1/—)|
|3rd||+3||+2||+1||+2||Army of one|
|4th||+4||+2||+1||+2||Summon magic weapon (+1)|
|5th||+5||+3||+2||+3||Greater probability manipulation|
|6th||+6||+3||+2||+3||Enduring body (DR 2/—)|
|8th||+8||+4||+3||+4||Summon magic weapon (+2)|
|10th||+10||+5||+3||+5||Enduring body (DR 3/—)|
The following are class features of the warrior philosopher prestige class.
Weapon and Armor Proficiency
Warrior philosophers gain no proficiency with any weapon. He does, however, gain proficiency with all armor and shields.
A warrior philosopher gains the Weapon Specialization feat that applies to his chosen exotic weapon (from his Memory of Conflict racial trait) as a bonus feat, even if he does not qualify for this feat. If he already has Weapon Specialization with this weapon, he gains Greater Weapon Specialization with the same weapon, even if he does not qualify for this feat.
A warrior philosopher senses combat the instant before it happens and therefore cannot be surprised.
At 2nd level, the warrior philosopher learns how to tune his intellect into avoiding damage. This grants him damage reduction 1/—. At 6th level, his damage reduction improves to 2/—. At 10th level, his damage reduction improves to 3/—.
At 3rd level, a warrior philosopher may roll twice for his We Are One racial trait, and gain both traits for the day. If he gets the same trait twice, reroll until he has two different traits.
At 4th level, the warrior philosopher may use his Summon Weapon feat to summon a magic weapon instead with a +1 bonus (or its equivalent). At 8th level, increase this bonus to +2. The duration of this ability remains the same.
At 5th level, once per round, the warrior philosopher may roll 5d4 in the place of a d20 for a skill check, saving throw, or roll to hit.
At 7th level, once per day, when a warrior philosopher rolls a natural 1 to hit, the roll is instead considered to be a natural 20. This does not apply if he was using any dice other than a d20 to hit.
At 9th level, once per day, a warrior philosopher may consider one attack to be a natural 20 (if he announces this before the attack is rolled) or maximum damage (if he announces this before the damage is rolled).
Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition. Copyright 2009, Alluria Publishing; Author: J. Matthew Kubisz