“We long since gave up on our individuality. We are stronger as one.”
Taddol twins always have a strong connection to each other. Still, many strive for individuality. A battletwin, however, decided to focus on working as a singular unit. Consequently, the battletwin is a formidable combatant; two minds utterly focused on a single task. Instead of the standard two-weapon style common to most taddols, the battletwin instead deliberately focuses on a single, powerful two-handed weapon.
While many taddols have divided interests, the battletwin always agrees with itself. They have the uncanny knack of being able to say the same thing at the same time, and can read each other’s mind. Combined with a strong form and twin intellect, this creates a force to be feared. A battletwin proves that two heads are definitely better than one.
Role: Battletwins are masters of melee combat, ready to wade into the thick of battle and unleash massive damage. Their keen intellects and amplified perception both protect them from harm and lay waste to those who let their defenses down. They could easily be leaders, if it were not for their unwavering focus on themselves and their art.
Hit Die: d12
To qualify to become a battletwin, a character must fulfill all of the following criteria:
Alignment: Battletwins cannot be chaotic, as their dedication to training and need to work well within themselves must preclude any ideas of individualism or freedom. Beyond that, battletwins are found aiding causes both nefarious and divine.
Base Attack Bonus: +7.
Skill Points at Each Level: 2 + Int modifier.
|Level||Base Attack Bonus||Fort Save||Ref Save||Will Save||Special|
|1st||+1||+0||+1||+0||Twintellect (bonus to hit)
|2nd||+2||+1||+1||+1||Reach of two
|3rd||+3||+1||+2||+1||Defense of two +1
|4th||+4||+1||+2||+1||Strength of two
|5th||+5||+2||+3||+2||Twintellect (bonus to AC)
|6th||+6||+2||+3||+2||Defense of two +2
|9th||+9||+3||+5||+3||Defense of two +3
The following are class features of the battletwin prestige class.
A battletwin may add her Intelligence bonus (if any) to her first attack roll each round if she is wielding a two-handed weapon with which she has Weapon Focus. At 5th level, she may, as a swift action, forgo this bonus to instead add her Intelligence bonus to her Armor Class as a deflection bonus for one round.
At 2nd level, while wielding a two-handed weapon in which she has Weapon Focus, the battletwin may treat her reach as being 5 ft. longer than her standard during her turn. However, this reach only applies during her turn.
At 4th level, a battletwin may wield any two-handed weapon in which she has Weapon Focus as if she was one size category larger. The weapon must still be held in two hands (the battletwin may not use this ability to wield a two-handed weapon of her size in one hand).
At 10th level, once per hour, while wielding a two-handed weapon in which she has Weapon Focus, a battletwin may roll to hit twice for the same attack and take the best roll.
Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition. Copyright 2009, Alluria Publishing; Author: J. Matthew Kubisz