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Turn Living

Calling upon the darkness, you cause living creatures to flee from the unnatural horror of your presence.

Prerequisite: Channel negative energy class feature.

Benefit: You can, as a standard action, use one of your uses of channel negative energy to cause all living creatures within 30 ft. of you to flee, as if panicked. Living creatures receive a Will save to negate the effect. The DC for this Will save is equal to 10 + 1/2 your cleric level + your Charisma modifier. Living creatures that fail their save flee for 1 minute. Intelligent living creatures receive a new saving throw each round to end the effect. Living creatures gain channel resistance equal to their Charisma modifier (+0 minimum). If you use channel energy in this way, it has no other effect (it does not heal or harm nearby creatures).

Section 15: Copyright Notice

Mysteries of the Dead Side: The Sacred Necromancer, © 2012 Zombie Sky Press; Author: Scott Gable, Will McCardell, Matthew Pauze.