Physical Artist

Training is key to the physical artist they do what they can to push the natural ability barriers to achieve effects that seem supernatural. Speed and agility are key to the physical artist abilities. Training all the time even when doing mundane tasks, a physical artist has a one track mind. The artist doesn’t often push to make friends, but gets into the habit of helping people over and over again, mainly to test their own abilities. Cold and calculating an artist looks past emotions and accounts for the facts.

Style Feats: Run (1st), Combat Expertise (2nd), Deflect Arrows (7th), Stunning Fist (13th). A pugilist can use these feats even if he does not have the normal prerequisites.

Style Maneuvers:

Chain Punches (Ex): Starting at 5th level the speed training a physical artist undergoes shows in the speed of his attacks. On a full attack action a physical artist can choose to double the attacks he gets but when doing so he can only add half his Strength modifier to the damage.

Insight (Ex): Starting at 10th level a physical artist shows that hitting the right spot counts for more than random bashing. Add half his Wisdom modifier (rounded down) to the damage of his attacks.

Avoidance (Ex): Starting at 16th level a physical artist the display of speed discourages his foes. Each time a foe misses you with an attack, you gain a +2 dodge bonus to AC. This bonus lasts until the start of your next turn.

Style Mastery:

Footwork (Ex): Starting at 20th level the speed of a physical artist is unmatched. Replace the 5 ft step action with a move action each round.

Section 15: Copyright Notice – The Pugilist Class and NPC

The Pugilist Class and NPC. Copyright 2010, Wordcasting Entertainment; Author Ryan Stanford.

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