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Total Party Kill Games

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Turquoise Galaxy 7 Dice Set

Vendor: Total Party Kill Games
Type: Dice
Price: 10.99

Translucent clear plastic dice with hints of turquoise swirls and black numbering. Perfect for all of your tabletop RPG needs (D&D, Dungeons & Dragons, Pathfinder, Starfinder, Call of Cthulhu, Savage Worlds, etc.).

Cosmic Dream 7 Dice Set

Vendor: Total Party Kill Games
Type: Dice
Price: 10.99

Light and dark purple plastic dice with gold numbering. Perfect for all of your tabletop RPG needs (D&D, Dungeons & Dragons, Pathfinder, Starfinder, Savage Worlds, etc.)

Spellsmoke Dice Set

Vendor: Total Party Kill Games
Type: Dice
Price: 10.99

Translucent clear plastic dice with hints of purple and turquoise swirls and black numbering. Perfect for all of your tabletop RPG needs (D&D, Dungeons & Dragons, Pathfinder, Starfinder, Call of Cthulhu, Savage Worlds, etc.).

The Vitalic Sorcerer: a Variant Sorcerer Class

Vendor: Total Party Kill Games
Type: Book
Price: 4.95

The Vitalic Sorcerer is a variant sorcerer class for the 5th Edition of the 'World's Most Popular Roleplaying Game." Sorcery has long been described as something that comes from within, both in roleplaying games and fiction, but never truly represented as such with mechanics that represent the flavor and feel of that magic subsystem. Sorcerers were little more than slightly rebranded wizards.

That ends with the Vitalic Sorcerer, an all-new take on the sorcerer class. Their spells are truly fueled from within, using their Constitution and actual health to cast spells! But such power does not come without risk, as the power within is often fickle and difficult to control...

Come check out the Vitalic Sorcerer and see:

  • An all new take on the sorcerer class
  • A new spellcasting system fueld by hit points
  • 7 Sorcerous Origins for the Vitalic Sorcerer
  • The Spellborn background
  • New spells

Unleash the true power of your bloodline!

The Libram of Lost Magic vol. IV

Vendor: Total Party Kill Games
Type: Book
Price: 3.95

The Libram of Lost Spells vol. 4 takes you on a trip through time to reach back to older editions of the 'World's Most Popular Roleplaying Game' and enjoy some of the greatest spells of those days of yore, forgotten to the current game's 5th edition.

We've recreated these spells with great care, bringing them to life again for the 5th edition of the game. Each volume presents 20 "new" spells that you may recognize with great fondness.

Enjoy the nostolgia of these great spells once more or just interject some surprises of new spells into your games today!

VOLUME 4

  • Absolute Focus (Cleric 2, Wizard 2)
  • Bad Joss (Bard 2, Warlock 2)
  • Catechism (Cleric 0)
  • Deeppockets (Wizard 1)
  • False Trap (Wizard 1)
  • Flame Walk (Druid 2)
  • Force Gauntlet (Sorcerer 2, Wizard 2)
  • Hidden Poison (Bard 1, Warlock 1, Wizard 1)
  • Hungry Dead (Cleric 2)
  • Let Slip the Mask (Bard 2, Cleric 2, Paladin 2)
  • Mark of Fury (Druid 2, Ranger 2)
  • Nature’s Cloak (Druid 0)
  • Onyx Statue (Druid 2, Ranger 2, Sorcerer 2, Warlock 2, Wizard 2)
  • Poisonous Mind (Bard 4)
  • Quicklime Cloud (Sorcerer 4, Wizard 4)
  • Reanimate (Cleric 4)
  • Reclaimed Mortality (Warlock 6, Wizard 6)
  • Scorched Sigil (Sorcerer 0)
  • Seize the Initiative (Bard 3, Paladin 3, Ranger 3, Sorcerer 3)
  • Ship of the Drowned (Bard 4, Cleric 4, Druid 4, Sorcerer 4, Warlock 4)