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Total Party Kill Games

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50 Dark Elf and Drider Encounters

Vendor: Total Party Kill Games
Type: Book
Price: 3.95

50 Dark Elf & Drider Encounters

It's game day in the underdark, and it's time to roll up some random encounters. The dice rattle, and you feel the adrenaline course through your veins, like adventurerers expeditiously retreating from the cavernous depths below... only to roll - 1d6 dark elves (again), and your mind blanks...

Don't be that guy. Our new 50 ENCOUNTERS series gives you fifty, yes - FIFTY fun, interesting, often challenging, themed encounters, complete with challenge rating calculations, XP and interesting twists. Your players will think you are a brilliantly creative game master, with no two encounters ever the same.

We'll never tell. It can be our little secret.

Don't let your game have disadvantage because of boring encounter tables. Level up your game with Total Party Kill Games' 50 ENCOUNTERS!

Libram of Lost Magic MEGABUNDLE

Vendor: Total Party Kill Games
Type: Book
Price: 19.95

The Libram of Lost Spells MEGABUNDLE!

The Libram of Lost Spells takes you on a trip through time to reach back to older editions of the 'World's Most Popular Roleplaying Game' and enjoy some of the greatest spells of those days of yore, forgotten to the current game's 5th edition.

We've recreated these spells with great care, bringing them to life again for the 5th edition of the game. Each volume presents 20 "new" spells that you may recognize with great fondness.

Enjoy the nostolgia of these great spells once more or just interject some surprises of new spells into your games today!

This megabundle collection contains Librams I-X, with 200 new 5E spells for only $19.95!

Libram of Lost Spells, vol. 11

Vendor: Total Party Kill Games
Type: Book
Price: 3.95

The Libram of Lost Spells vol. 11

The Libram of Lost Spells takes you on a trip through time to reach back to older editions of the 'World's Most Popular Roleplaying Game' and enjoy some of the greatest spells of those days of yore, forgotten to the current game's 5th edition.

We've recreated these spells with great care, bringing them to life again for the 5th edition of the game. Each volume presents 20 "new" spells that you may recognize with great fondness.

Enjoy the nostalgia of these great spells once more or just interject some surprises of new spells into your games today!

VOLUME 11

  • Aura of Authority (Bard 2)
  • Banished from the Garden (Druid 7)
  • Beacon of Hope (Bard 3, Cleric 3, Paladin 3)
  • Blessed Ignorance (Cleric 2, Paladin 2)
  • Bottled Luck (Bard 3, Druid 3, Warlock 3)
  • Draw Out the Venom (Ranger 1)
  • Flame Infusion (Cleric 2, Druid 2, Sorcerer 2)
  • Fool’s Speech (Bard 2, Warlock 2, Wizard 2)
  • Forget (Warlock 2, Wizard 2)
  • Guilty Mien (Bard 1, Wizard 1)
  • Mark of Shame (Bard 3, Cleric 3, Paladin 3, Warlock 3, Wizard 3)
  • Masked Emotions (Bard 1, Sorcerer 1, Warlock 1, Wizard 1)
  • Memory Stone (Bard 4, Cleric 4, Wizard 4)
  • Reveal Sniper (Druid 1, Ranger 1)
  • Shrunken Corpse (Wizard 1)
  • Tears of the Fallen (Cleric 6)
  • Traveler’s Blessing (Bard 2, Cleric 2, Druid 2, Ranger 2)
  • Vacancy (Wizard 4)
  • Warded Familiar (Sorcerer 2, Wizard 2)
  • Will of Adamant (Paladin 3)
The Ecology of Gargoyles

Vendor: Total Party Kill Games
Type: Book
Price: 2.99

THE BONES OF THE WORLD...

“To be a child of stone means to embrace not only the cold solidity of stone but also the heat and mutability of molten lava. We channel both, deep within our souls and temper them with divine purpose. For it is we who are entrusted with the holy places of the world. For it is we who ensure they shall not fall. For it is we who have the privilege of standing at the threshold. Since long before the advent of priests to sing the praises of the almighty powers, we were here. We shall be here long after the priests cease to be.”

–Creve, Elder of the Agalma

Clergy of many denominations share common stories of the Gargoyles of yore. Not the twisted monsters most have come to know and loathe, but their parent race, known as the Agalma. Creatures of elemental earth and divine spark, conjoined in a species dedicated to protection of the holy places of this world.

SCIONS OF STONE

In the dark days of the Primordial Epoch a conclave of divinities reached an accord that their temples and places of worship should be protected by guardians of more than merely mortal stature. To this end each offered up a divine spark to animate beings of the purest elemental earth. Cleaving to their creators in both spirit and philosophy these creatures of newly minted stonelike flesh were the first of the Agalma, or gargoyle as they have come to be known in the present day.

Throughout the millennia, gargoyles have been the hidden guardians of the world’s hold places, often without the knowledge of the resident clergy. As religions splintered into sects even more tribes differentiate themselves, both good and dastardly evil. Rarely accepted by mortals most gargoyles never leave the grounds of their temples. It is there, rarely moving, they lie in wait for those who would desecrate their charge.

Within this PDF:

The complete playable gargoyle race

Gargoyle subraces

New advancement feats

Gargoyle background tables

Libram of Lost Spells, vol. 10

Vendor: Total Party Kill Games
Type: Book
Price: 3.95

The Libram of Lost Spells vol. 10

The Libram of Lost Spells takes you on a trip through time to reach back to older editions of the 'World's Most Popular Roleplaying Game' and enjoy some of the greatest spells of those days of yore, forgotten to the current game's 5th edition.

We've recreated these spells with great care, bringing them to life again for the 5th edition of the game. Each volume presents 20 "new" spells that you may recognize with great fondness.

Enjoy the nostalgia of these great spells once more or just interject some surprises of new spells into your games today!

VOLUME 10

  • Dereliction of Duty (Druid 1, Wizard 1)
  • Fickle Finger of Fate (Bard 3, Cleric 3, Sorcerer 3, Warlock 3, Wizard 3)
  • Forbidden Words (Warlock 3, Wizard 3)
  • Greater Empathic Transfer (Bard 4, Cleric 4, Druid 4, Paladin 4, Ranger 4)
  • Greedy Crow (Bard 1, Druid 1, Ranger 1)
  • Hollow Leg (Bard 1, Wizard 1)
  • Homing Brand (Bard 5, Sorcerer 5, Warlock 5, Wizard 5)
  • Last Moments (Bard 2, Cleric 2, Warlock 2)
  • Lesser Empathic Transfer (Bard 1, Cleric 1, Druid 1, Paladin 1, Ranger 1)
  • One Person’s Trash (Bard 1, Sorcerer 1, Warlock 1, Wizard 1)
  • Perpetual Darkness (Cleric 8, Druid 8, Warlock 8)
  • Punitive Smite (Paladin 4)
  • Quiet Conspiracy (Bard 1, Warlock 1, Wizard 1)
  • Renewal (Bard 2, Cleric 2, Druid 2, Paladin 2, Ranger 2)
  • Smell Fear (Druid 1, Ranger 2)
  • Song Cypher (Bard 0)
  • Splinter Storm (Druid 6)
  • Sublime Recapitulation (Bard 5, Cleric 5)
  • Tracks of the Abomination (Druid 2, Ranger 2)
  • Trapped in Amber (Druid 3)