Íodhadh (Yew)

The spirit of the yew tree is represented by the íodhadh ogham. Associated with death and reincarnation, the spirit of the íodhadh represents harnessing the darker aspects of the arcane, provoking death and destruction.

However, given the cyclic nature of life, this energy can also be harnessed for the process of reincarnation and rebirth.

Bonus Feat: Blessing of Íodhadh or Spell Penetration

Spells: 1stmurderous command, 2ndlesser animate dead, 3rdanimate dead, 4thvampiric touch, 5thraise dead, 6thundeath to death, 7thresurrection, 8thsymbol of death, 9thtrue resurrection

Myddvaen Malady (Sp)

At 1st level, you may take a sprig or leaf from a yew tree and crush it as a standard action and blow it at an adjacent foe. As long as the foe is within 5 ft. of you, it must make a Fortitude save or become paralyzed for 1d4 rounds.

This is a poison-based effect that must be inhaled to take effect. If the target does not naturally breathe, it cannot be affected by this power.

You may use this power once a day, gaining an additional use at 4th level and every four class levels thereafter (maximum of 6 times per day at 20th level).

Death Mask (Su)

At 8th level, you may fashion the bark from a yew into a crude mask and don it as a full-round action. This mask grants you some of the powers of the Psychopomps including low-light vision and darkvision up to 60 ft., energy resistance 10 to either cold or electricity (chosen when the mask is donned), the ability to distinguish between living and undead creatures within 30 ft (identical to the blindsight ability but only functions against living and undead creatures), and any melee attack you make (either manufactured, natural, or unarmed) are treated as having the ghost touch weapon special ability.

You also gain a +2 bonus to any saving throws versus death effects, disease, and poison as well as any Charisma based skill checks involving psychopomps while the mask is empowered. This bonus increases to +4 at 16th level.

The magic of the mask lasts for a number of rounds equal to your class level and you may don the mask once per day, gaining an additional use at 12th level and every four class levels (maximum of 4 times per day at 20th level).

Section 15: Copyright Notice

Advancing with Class: The Druid © 2018, The Knotty-Works; Authors: Aaron Hollingsworth, John Buckley, Artists: Brett Neufeld, Forrest Imel, Jacob E. Blackmon, Liz Courts, Matthew Richmond, and Rick Hershey.

scroll to top