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Symbiant Techniques

Agony (Su)

You can cast acid splash as a standard action. Your caster level is equal to your symbiant level, and you can choose to add your savagery damage to the spell’s damage on a hit.
In addition, you gain acid and electricity resistance 10.

Carnage (Ex)

When making a full-attack action or using barrage, you can deal savagery damage one additional time this round. All attack rolls and the barrage save DC take a –2 penalty when using carnage.

Fluid Transformation (Sp)

Requires 10th level. You can cast ooze form I up to 3 times per day. Starting at 12th level, you can instead cast ooze form II. If you also have the symbiant spellcasting technique, you instead add these spells to that list and combine the uses per day.

Lasher (Ex)

Requires the tendril symbiant racial trait. Your tendril attacks can be made against targets up to 15 feet away. When using barrage, creatures against which you use tendrils gain no bonus to their save for being 10 feet away.

Maximum Carnage (Ex)

Requires 14th level and the carnage symbiant technique. When you make only one attack on your turn and hit, your savagery damage is maximized.

Riotous (Ex)

You gain evasion, as the rogue class feature, and can use reactionary +1 time per day for every 4 symbiant levels you possess. These benefits apply only when wearing no armor, light armor, or medium armor, and not carrying a heavy load.

At 4th level, increase your base speed by +10 feet.

Riotous Speed (Su)

Requires 6th level and the riotous symbiant technique. You can move faster than the eye can see. This functions as if using the dimension door spell, except that you can take any actions you still have remaining on your turn. Using riotous speed is a move action. Your caster level is equal to your symbiant level. You cannot take other creatures with you when using this ability.

You can use this ability once per day for every 4 symbiant levels you possess. If you are able to cast 4th-level or higher spells, you can trade one use or spell slot of 4th-level or higher to use this ability again.

Savage Defense (Ex)

If you do not deal savagery damage on your turn, you can use a free action to add the average roll (in parentheses) to your Armor Class as a shield bonus until the start of your next turn. You can use savage defense at the beginning or end of your turn.

Scorn (Ex)

Choose one weapon type with which you are proficient. You can deal savagery damage with weapons of that type. When wielding a weapon of the chosen type sized for you, you can deal the weapon’s damage to one of the targets of your barrage as if it were a natural weapon. You also qualify to take Improved Natural Attack with weapons of the chosen type that are sized for you.

Spontaneous Healing (Ex)

You gain the ability to heal from wounds rapidly. As a free action once per round, you can heal 5 hit points as if you had the fast healing ability. You can heal 5 hit points per day in this manner for every 2 symbiant levels you possess. If you fall unconscious because of hit point damage and you still have healing available from this ability, the ability activates automatically each round until you are conscious again or the ability is depleted for the day.

Subservient Spawn (Sp)

Requires innocuous spawn. You can use a swift action to command a creature bonded to your spawn, as the spell. It receives a Will save to ignore the command and negate the bond.

Symbiant Spellcasting (Sp)

You gain access to the spells granted by the Farrealm Symbiant feat, and may cast spells from that list a number of times per day equal to 3 + your Constitution modifier. If you also have that feat, you add 3 additional uses of your spells per day. If you have access to spells from another class, you can “lose” one of those spells of the same spell level to cast a symbiant spell instead.

At 5th level, and every 2 levels thereafter, you add the spells listed below to your list of symbiant spells.

Level Spell Level Spell
5th 3rd nondetection
7th 4th adjustable polymorph or lesser age resistance
9th 5th stoneskin
11th 6th shapechanger’s gift
13th 7th greater age resistance
15th 8th greater shapechanger’s gift
17th 9th foresight

Temporary Separation (Su)

Requires 10th level. You can separate host and symbiant for up to 1 round per symbiant level each day. While separated, the symbiant counts as a black pudding with your Intelligence, while you lose any symbiant racial traits you may have. Any feats or abilities you have that rely on being a symbiant are retained by the black pudding in place of acid, corrosion, and split. You retain savagery, uncanny dodge, subtlety, improved uncanny dodge, and the symbiant techniques carnage, maximum carnage, and savage defense. These rounds need not be consecutive.

While separated, the symbiant can act on your initiative or its own, but it must be bonded with you at the end of the duration or you each take 1 Constitution damage per round until either or both of you die, severing the bond permanently.

Venomous (Ex)

You gain a potent, debilitating venom that you can apply as a swift action to a natural attack or manufactured weapon. You can do this a number of times per day equal to your Constitution modifier (minimum 1/day).

Debilitating Venom—injury; save Fortitude DC = 10 + 1/2 the symbiant’s class level + its Constitution modifier; frequency 1/round for 4 rounds; effect 1d3 Dexterity damage; cure 1 save.

The debilitating venom functions only for you and becomes inert if not used within 1 hour. You are immune to your own venom.

You can select this technique more than once. When you do, you can select any rogue talent that modifies sneak attacks or any alchemist discovery that modifies poisons you create and applies, using your Constitution modifier in place of Intelligence and your symbiant level in addition to your alchemist or rogue level for the purpose of meeting prerequisites. If you have the sticky poison alchemist discovery, you can also apply a single dose of debilitating venom to two of your natural attacks without reducing its potency.

Section 15: Copyright Notice

The Book of Many Things volume 2: Shattered Worlds, © 2019,Samurai Sheepdog; authors Kevin Glusing, Aaron Hollingsworth.