S-Class Time Thief

What Are S-Class Characters?

S-class characters are built using the summoner class, as originally presented, as the basis against which all other classes are balanced. The “S” in this case stands for both summoner and, as a more appropriate in-world reference, superior. If you have played—or GM’d for—a summoner and felt it was fine as is, you should have no problem running with an s-class character.

S-class time thieves are chronothurges in tune with their past and future selves; ever-present. They trade not only their own time but that of others for temporal advantages in many varied situations. By accruing motes, they can combine and sacrifice greater portions of time to gain effects akin to those learned by some spellcasters.

See the original Time Thief here.

Role: With time itself on her side, an s-class time thief can accomplish a number of things, and even if she fails the first time, one who is strong enough can just try again before anybody realizes what she’s done.

Note: The s-class s-class time thief is an alternate, superior version of the time thief class. They retain all of the standard time thief progressions and options, and as such should qualify to select standard time thief archetypes without specific adjustments.

Alignment: Any.

Hit Die: d8.

Starting Wealth: 4d6 × 10 gp (average 140 gp.) In addition, an s-class time thief begins play with an outfit worth 10 gp or less.

Class Skills

The s-class time thief’s class skills are Acrobatics (Dex), Bluff (Cha), Climb (Str), Craft (Int), Disable Device (Dex), Disguise (Cha), Escape Artist (Dex), Intimidate (Cha), Knowledge (local) (Int), Knowledge (history) (Int), Knowledge (the planes) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Sleight of Hand (Dex), Stealth (Dex), and Swim (Str).

Skill Ranks per Level: 6 + Int modifier.

Table: S-Class Time Thief
Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +0 +0 +2 +2 Mote of time (defensive retry, detailed retry, offensive retry, spare second, take two)
2nd +1 +0 +3 +3 Past self (evasion), temporal talent
3rd +2 +1 +3 +3 Future self, mote of time (time of battle)
4th +3 +1 +4 +4 Past self (uncanny dodge), temporal talent
5th +3 +1 +4 +4 Aevum, future self 1/day
6th +4 +2 +5 +5 Past self (vim and vigor), temporal talent
7th +5 +2 +5 +5 Mote of time (fast suffering)
8th +6/+1 +2 +6 +6 Past self (improved uncanny dodge), temporal talent
9th +6/+1 +3 +6 +6 Aevum
10th +7/+2 +3 +7 +7 Advanced talents, temporal talent
11th +8/+3 +3 +7 +7 Future self 2/day, mote of time (personal action)
12th +9/+4 +4 +8 +8 Past self (improved evasion), temporal talent
13th +9/+4 +4 +8 +8 Aevum
14th +10/+5 +4 +9 +9 Temporal talent
15th +11/+6/+1 +5 +9 +9 Mote of time (fast suffering)
16th +12/+7/+2 +5 +10 +10 Temporal talent
17th +12/+7/+2 +5 +10 +10 Aevum, future self 3/day
18th +13/+8/+3 +6 +11 +11 Temporal talent
19th +14/+9/+4 +6 +11 +11 Mote of time (sudden action)
20th +15/+10/+5 +6 +12 +12 Time killer

Class Features

All of the following are class features of the s-class time thief.

Weapon and Armor Proficiency

S-class time thieves are proficient with all simple and martial weapons, with light armor, and with shields (except tower shields).

Motes of Time (Su)

Every s-class time thief begins play with a pool of temporal energy generated by their past and future selves from which the s-class time thief draws motes of time. An s-class time thief can draw a number of motes from her temporal pool each day equal to 3 + her Charisma modifier. Regardless of the action taken or the number of motes spent, an s-class time thief can only spend motes of time once per round.

By spending 1 mote of time as a free action, the time thief can use one of the following mote powers, as shown on Table: S-Class Time Thief. Unless stated otherwise, she must gain the benefit before the start of her next turn.

  • Spare Second (1st): Take a swift action that does not count against the time thief’s normal limit of one swift action per round.
  • Take Two (1st): Act in the surprise round when the time thief would not normally be able to do so.
  • Fast Suffering (7th): Reduce the duration of any negative condition or effect from which she is suffering by 1d6 rounds (minimum 0). This becomes 2d6 at 15th level.
  • Personal Action (11th): Take a move action as a swift action.
  • Sudden Action (19th): Grant an ally within 60 feet that she can see an additional move action on that ally’s next turn. In addition, the s-class time thief can spend 1 mote of time to gain a +1d4 mote bonus to certain checks, , as shown on Table: S-Class Time Thief. The mote bonus increases to +2d4 at 8th level, and +3d4 at 16th level. The s-class time thief can decide to add this bonus immediately after seeing the result of the original die roll.
  • Defensive Retry (1st): One saving throw.
  • Detailed Retry (1st): One skill check or ability check.
  • Offensive Retry (1st): One attack roll.
  • Time of Battle (3rd): One damage roll, or armor class (as a dodge bonus) until the beginning of her next turn.

Past Self (Su)

Starting at 2nd level, an s-class time thief can draw an echo of her past self into her present, making it as though she was never harmed by some abilities and attacks. As long as she has at least one mote of time remaining, the s-class time thief gains the following abilities, as shown on Table: S-Class Time Thief.

  • Evasion (2nd): If she succeeds at a Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage.
  • Uncanny Dodge (4th): She cannot be caught flat-footed, nor does she lose her Dexterity bonus to AC if immobilized. An s-class time thief with this ability can still lose her Dexterity bonus to AC if an opponent successfully uses the feint action against her.
  • Vim and Vigor (6th): Once per day as a full-round action, she can heal 1d6 hit points of damage from herself for every two s-class time thief levels she possesses (rounded up). She can regain her use of vim and vigor by spending 1 mote of time.
  • Improved Uncanny Dodge (8th): She can no longer be flanked unless the attacker has at least 4 more levels in a class that provides sneak attack than the s-class time thief has time thief levels.
  • Improved Evasion (12th): She takes only half damage on failed Reflex saves against damage-dealing effects.

Temporal Talents

As an s-class time thief’s bond to her past and future selves becomes more potent, she learns a number of temporal talents that can aid her and her allies or inconvenience her foes. Starting at 2nd level, an s-class time thief gains one temporal talent. She gains an additional temporal talent for every 2 levels of time thief attained after 2nd level. Unless stated otherwise, an s-class time thief cannot select an individual talent more than once.

Advanced Temporal Talents: At 10th level, and every two levels thereafter, an s-class time thief can choose an advanced temporal talents in place of a temporal talent. Sample lists of temporal and advanced temporal talents can be found at the end of this section. Temporal talents marked with an asterisk (*) add to the time thief’s actions she can take by spending motes of time. For more temporal and advanced temporal talents, please refer to the source material.

Future Self (Su)

At 3rd level, an s-class time thief forges a stronger connection to her future self, gaining insight on the skills she will use. She can take 10 on any skill check in which she has ranks even if stress and distractions would normally prevent her from doing so. She can choose not to take 10 and can instead roll normally. This ability counts as steady hand for the purpose of selecting temporal talents, advanced temporal talents, and aevum. If she has that temporal talent already, the time thief can retrain it immediately.

Starting at 5th level, the time thief can take 20 on any skill check in which she has skill ranks equal to her time thief level. She can do this as a standard action once per day, plus one additional time per day for every six time thief levels she possesses beyond 5th, to a maximum of three times per day at 17th level.

Aevum (Sp or Su)

At 5th level, an s-class time thief selects a single aevum that she can use once per day plus one additional time for every 4 time thief levels she attains beyond 5th. At each interval, the time thief also adds an additional aevum she can use instead. Spending an aevum is a standard action unless the ability’s description says otherwise.

Like temporal talents and advanced temporal talents, a sample list of aevum can be found at the end of this section for easy reference.

Time Killer (Su)

At 20th level, an s-class time thief no longer ages physically, preventing her from dying of old age or suffering any reduction to her ability scores due to age. If she is older than middle age for her ancestry she reverts to a physical form at the prime of her health, gaining back any Strength, Dexterity, or Constitution lost due to aging. Finally, she cannot be magically aged.

Additionally, the time thief’s daily pool of aevum increases by an amount equal to her Charisma bonus, and spending aevum now counts as a move action (unless a power specifies otherwise). The time thief can spend a maximum of two aevum in a single round.

Temporal Talents

The temporal talents presented here are available to all time thieves, not just s-class time thieves. For more temporal talents, please refer to the standard time thief source material. Temporal talents marked with an asterisk (*) count as advanced mote powers and add to the time thief’s actions she can take by spending motes of time.

If a saving throw is required for a temporal talent, the Difficulty Class (DC) is 10 + 1/2 the time thief’s level + her Charisma modifier.

Chronal Bandit (Su)

The time thief chooses one of the following unchained rogue talents for which she meets the prerequisites. As long as she has at least 1 mote of time remaining, she gains the benefit of those talents. The time thief can select this temporal talent more than once.

fast stealth, iron guts, poison use, quick disable, quick disguise, quick trapsmith, stand up, surprise attack, swift poison, trap spotter

Foresee Battle* (Su)

Prerequisite: 6th-level time thief.

As a free action when rolling initiative, the time thief spends 2 motes of time to roll twice on the initiative check and take the higher result.

Obscure Finality (Su)

When she spends her last mote of time, the time thief retains her supernatural abilities that require her to have at least 1 mote of time remaining for a number of rounds equal to her Charisma modifier.

Pause* (Sp)

Prerequisites: 4th-level time thief, steady hand.

As a full-round action, the time thief spends 1 mote of time and casts hold person, using her s-class time thief level as her caster level. Spells cast in this way are transmutation spells for the s-class time thief and do not possess the mind-affecting descriptor. The s-class time thief can select this temporal talent again as an advanced temporal talent at 10th, 14th, and 18th level, gaining the following benefits when she does.

  • (10th) for 2 motes, she can cast hold monster instead.
  • (14th) for 3 motes, she can cast mass hold person instead.
  • (18th) for 4 motes, she can cast mass hold monster instead.

Precious Seconds* (Sp)

Prerequisite(s): 6th-level s-class time thief.

As a standard action, the time thief spends 1 mote of time and casts slow, using her s-class time thief level as her caster level.

Slow Metabolism* (Su)

As long as she has at least 1 mote of time remaining, the s-class time thief needs to eat and drink only 1/4 as often as normal, needs only 2 hours of sleep each night (including to replenish her temporal pool), and can hold her breath for up to 1 hour per point of Constitution. As a move action, she can spend 1 mote of time to enter a state of suspended animation, falling unconscious and appearing dead to all senses. At the time she enters this state, she indicates a preset period of time or a triggering condition, after which she awakens.

Stave Disease (Su)

Prerequisite(s): 6th-level s-class time thief.

As long as she has at least 1 mote of time remaining, the time thief gains immunity to all diseases, including supernatural and magical diseases.

Temporal Caress (Su)

Prerequisites: 6th-level s-class time thief, steady hand, vim and vigor.

The s-class time thief can use vim and vigor on a willing ally she touches as a standard action, or on herself as a swift action.

Vim and Vigor* (Su)

Prerequisite(s): 6th-level s-class time thief.

Once per day as a full-round action, as long as she has at least 1 mote of time remaining, the time thief can heal 1d6 hit points of damage from herself for every two time thief levels she possesses (rounded up). She can regain her use of vim and vigor by spending 1 mote of time.

Advanced Temporal Talents

The advanced temporal talents presented here are available to all time thieves, not just s-class time thieves.

For more advanced temporal talents, please refer to the standard time thief source material. Advanced temporal talents marked with an asterisk (*) add to the time thief’s actions she can take by spending motes of time.

Altering Time

Every s-class time thief is trained well enough that the changes she makes to her own or another creature’s timeline to gain her effects are subtle enough to cause no more disturbance than a wizard casting a time stop spell.

Motes of Time and Temporal Talents

It should be noted that temporal talents and advanced temporal talents presented here may not cost the same as those gained by the original time thief. The power level of these talents is generally the same, balanced by an increase in the cost of motes of time. To that end, whereas the original motes of time ability reads that you can only spend one mote per round until you gain advanced temporal talents, the updated wording here indicates that you can only spend motes of time once per round, regardless of how many you spend on a single ability. The end result is the same, but frees up design space for talents such as these. This also allows temporal talents to function similar to ki points or rogue talents, for players familiar with either.

Chronal Permanence (Ex)

Prerequisite(s): 10th-level s-class time thief.

Select up to two s-class time thief abilities or temporal talents that function as long as the s-class time thief has at least 1 mote of time remaining. The s-class time thief can now benefit from those abilities or talents even when she has no motes of time remaining. The s-class time thief can select this advanced temporal talent more than once.

Mote Expertise (Ex)

Prerequisite(s): 10th-level s-class time thief.

Select up to two s-class time thief abilities or temporal talents that cost at least 1 mote of time to use. The time thief can use those abilities or talents for 1 mote of time fewer (minimum 0) than usual. If the number of motes spent on an ability is reduced to 0, the s-class time thief can use that ability or talent as long as she has at least 1 mote of time remaining. The s-class time thief can select this advanced temporal talent more than once, but must select a different ability or talent each time.

Oxidize* (Sp)

Prerequisites: 10th-level s-class time thief, steady hand.

As a standard action, the s-class time thief spends 2 motes of time and casts rusting grasp, using her s-class time thief level as her caster level.

Temporal Island* (Su)

Prerequisites: 10th-level s-class time thief, steady hand.

As a free action, the s-class time thief spends 1 mote of time to charge her touch with the ability to block access to the timeways. Once within 1 minute, the s-class time thief can make a touch attack against a creature. If the attack hits, the s-class time thief can interrupt the target’s flow of time, raising the cost for that creature to activate abilities with motes of time by 1 mote for 1 hour. If the s-class time thief spends 2 points from her ki pool, she can use this ability to affect the target’s arcane pool, arcane reservoir, grit points, inspiration, ki pool, or panache points instead of its temporal pool. The effects of this ability do not stack, but multiple hits increase the duration by 1 hour for each hit.

Temporal Resilience (Su)

Prerequisite: 12th-level s-class time thief.

As a swift action, the s-class time thief spends 1 mote of time and gains DR 2/–. At 16th level, the damage reduction increases to 4/–. At 19th level, it increases to DR 6/–. This DR lasts for 1 minute.

Aevum

The aevum presented here are available to all time thieves, not just s-class time thieves. For more aevum, please refer to the standard time thief source material.

Quadrus (Su)

By spending an aevum, multiple iterations of the s-class time thief can exist in the same point in time for up to one minute per s-class time thief level. This ability functions as mirror image, except it is a conjuration (summoning) effect with the shadow descriptor. The s-class time thief adds a new image whenever she spends at least 1 mote of time within the duration, up to a maximum of 4 images. This effect does not automatically end when the s-class time thief has 0 images remaining.

Shatter Time (Su)

By spending an aevum, the time thief can recharge her daily uses of motes. She regains a number of motes of time equal to 1d4 + her Charisma modifier. This cannot increase the number of motes available to above her daily mote total.

Temporal Feedback (Su)

By spending an aevum when adjacent to an ally who recently used a limited resource ability, the s-class time thief can grant that ally the use of their ability back. If the ability is limited to uses per day (such as smite evil), the ally regains 1 use. If the ability is drawn from a pool (such as channel energy, ki, bardic performance, or rage), the ally regains a number of uses of that ability up to 1d4 + the s-class time thief’s Charisma modifier. This cannot give the ally more uses of their ability than their maximum allowed.

Tenuous Existence (Su)

By spending an aevum, the s-class time thief creates a tenuous link between her present and her immediate future self, calling that version of the s-class time thief into her reality for 1 round per s-class time thief level. This ability functions as project image, except as noted here. It is a conjuration (summoning) effect with the [shadow] descriptor and no saving throw. Damage dealt to either or both the s-class time thief and her future self affects the s-class time thief once (she makes only one saving throw when one is necessary), and any other positive or negative effects that would be applied to her future self are applied to the s-class time thief instead.

While using her future self’s senses, the s-class time thief can interact with creatures and objects normally. When the effect ends or is dispelled, the s-class time thief can choose to remain in her current space or the space occupied by her future self.

Chronal Bandit Talents

Fast Stealth

The time thief can move at full speed using the Stealth skill without penalty.

Iron Guts

The s-class time thief can slow negative physical effects on her body almost to a stop. She gains a +1 bonus on all saves against ingested poisons as well as a +4 bonus on saves against all spells and effects that cause the s-class time thief to be nauseated or sickened.

Poison Use

The s-class time thief can control the flow of poison out of its vial, which prevents her from accidentally poison herself when applying poison to a weapon.

Quick Disable

It takes the s-class time thief half the normal amount of time to disable a trap using the Disable Device skill (minimum 1 round). When she uses Disable Device to open a lock that would normally take a full-round action to open, she reduces the duration to a standard action.

Quick Disguise

The s-class time thief can reduce the amount of time it takes to create a disguise using the Disguise skill. The time needed for the rogue to alter her appearance in this manner is based on the complexity of the disguise, as noted on the following table. The times are cumulative, so if an adult, human s-class time thief wants to disguise herself as a middle-aged orc, it takes 2 minutes.

At 10th-level and higher, a s-class time thief can select this talent again, reducing the times below to a standard action or a full-round action each.

Disguise Time Minor details only Full-round action

Disguise as a different gender 1 minute

Disguise as a different ancestry 1 minute

Disguise as a different age category 1 minute

Disguise as a different size category 1 minute

Quick Trapsmith

As a full-round action, the s-class time thief can set a simple trap with a CR no greater than 1/2 her rogue level. To do this, she must have the trap’s components at hand.

Stand Up

The s-class time thief can stand up from a prone position as a swift action without provoking attacks of opportunity, or as a free action that provokes attacks of opportunity.

Surprise Attack

During a surprise round, the thief always considers opponents flat-footed, even if they have already acted. If she uses the time of battle mote power to add to an attack’s damage during the surprise round, the s-class time thief also adds 1/2 her s-class time thief level to her damage roll.

Swift Poison

The s-class time thief can apply poison to a weapon as a move action, instead of a standard action.

Trap Spotter

When a s-class time thief passes through an area, her future self has already passed through it and can provide aid in noticing potential traps. When the s-class time thief comes within 10 feet of a trap, she can attempt an immediate Perception check to notice it. This check should be made in secret by the GM.

Time Thief Multiclassing Options Time Thief Variant Multiclass

A character who chooses time thief as her secondary class gains the following secondary class features.

  • Mote of Time: At 3rd level, she gains the mote of time class feature for a number of rounds per day equal to her Charisma modifier. She also gains up to 2 basic mote powers of her choice from the s-class time thief list: Defensive retry, detailed retry, offensive retry, spare second, or take two. She gain an additional basic mote powers at 7th, 15th, and 19th level.
  • Advanced Mote Power: At 7th level, she gains an advanced mote power for which she meets the prerequisites as a s-class time thief of her character level.
  • Temporal Talent: At 11th level, she gains a temporal talent. For the purpose of which temporal talents she can select, her effective s-class time thief level is equal to 1/2 her character level, but for the purpose of the temporal talent’s effect, her effective s-class time thief level is equal to her full character level.
  • Aevum: At 15th level, she gains one aevum for which the meets the prerequisites as a s-class time thief of her character level.
  • Advanced Temporal Talent: At 19th level, she gains an advanced temporal talent as a 10th-level s-class time thief. For the purpose of the temporal talent’s effect, her effective time thief level is equal to her full character level.

Chronal Hero [Multiclass Feat]

Prerequisites: 5th-level s-class time thief, at least 2 levels in any other class(es).

Benefit: Your s-class time thief level counts as 2 higher when determining if you gain a new mote power or aevum, to a maximum of your character level. If you are an 11th-level or higher s-class time thief, you can choose instead to gain time killer when you reach 20th level.

Section 15: Copyright Notice

S-Class Characters: Time Thieves. Copyright 2022, Samurai Sheepdog. Author: Kevin Glusing

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