Sanguine Outlaw

Tell you what, let’s draw on it. If I win, your soul’s mine.

The first sanguine gunmen were a posse of rebel gunslingers wanted dead or alive for the crimes they commited against the living after discovering a copy of the Necronomicon. When the law finally caught up to them, the reds staged a gunfight in an old graveyard that would become their tomb. Outgunned, each of the sanguine gunmen gave the last of their blood to their necromantic book, turning themselves into terrifying liches whose story would continue even into death.
Since that time, the myth of the sanguine gunmen grew, and with it, sects of necromancers seeking to perfect the gunslingers’ ritual for themselves. Trained in firearms, these deadly spellcasters sling bullets imbued with death at their enemies.

Base Attack Bonus

A sanguine outlaw’s base attack bonus is equal to 3/4 his level, as a bard.

This alters the necromancer’s base attack.

Weapon and Armor Proficiency

A sanguine outlaw is proficient with all simple weapons and all firearms, as well as light armor, but not shields.

This modifies the necromancer’s proficiencies.

Spells

Sanguine outlaws gain spells per day, and spells known, as a bard of the same level.

This alters the necromancer’s normal spellcasting progression.

Charnel Touch (Su)

The sanguine outlaw does not gain charnel touch until 4th level.

This alters the level at which the necromancer gains charnel touch.

Dominion of the Gun (Ex)

At 1st level, a sanguine outlaw gains grit and gunsmith, as the gunslinger abilities.

This ability replaces the necromancer’s dominion powers. He still gains his dominion spells and spell slots for the spell levels he can cast.

Deadeye (Ex)

At 1st level, the sanguine outlaw can resolve an attack against touch AC instead of normal AC when firing beyond his firearm’s first range increment. Performing this deed costs 1 grit point per range increment beyond the first. The outlaw still takes the –2 penalty on attack rolls for each range increment beyond the first when he performs this deed.

Deeds

Starting at 3rd level, a sanguine outlaw can spend grit points to accomplish additional deeds. When determining if he can use a deed, his effective gunslinger level is equal to his sanguine outlaw level -2. At 20th level, he gains the deeds normally granted to a 19th-level gunslinger.

Charnel Shot

Starting at 4th level, as long as he is wielding a firearm and has at least 1 grit point, the sanguine outlaw’s charnel touch shares his firearm’s range increment.

This replaces spectral hand.

Section 15: Copyright Notice

The Book of Many Things, © 2018-2021,Samurai Sheepdog; author Kevin Glusing.

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