Pale

I seek not to pervert death, but to overcome it, for I have seen what lies beyond for those like me, and I won’t go back.

Pale seek any escape from death they can find. They scour tomes, practice strange techniques, and learn mind-warping magic to avoid meeting their end. So long as they can do this, there is nothing else the pale need fear.

Curse (Ex)

At 1st level, a pale has already died at least once and been returned to life. He gains one of the following oracle’s curses, as the oracle class feature. Accursed, clouded vision, haunted, hellbound, lich, possessed, shadowbound, or wasting.

This replaces charnel touch and spectral hand.

Dominion

A pale does not receive dominion slots with which to cast his dominion spells, but he can prepare those spells to be cast up to once per day each.

Mystery

Every pale begins play with a mystery that was revealed to him upon his original death. This functions as the oracle class feature, except the pale does not gain mystery spells.

Revelation

The mystery revealed to the pale grants him insight and knowledge beyond that of other mortals. At 1st level, he gains one revelation from his mystery. He gains additional revelations at 3rd level, and every 4 levels thereafter.

This replaces cruelty and improved iron will.

Section 15: Copyright Notice

The Book of Many Things, © 2018-2021,Samurai Sheepdog; author Kevin Glusing.

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