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Trainer Perks

As a trainer gains experience, he learns a number of talents that aid him and his active monster. Starting at 4th level, a monster trainer gains one trainer perk. He gains an additional trainer perk at 8th, 12th, 16th, and 19th level. Unless stated otherwise, the trainer cannot select an individual perk more than once.

The Extra Perk feat can also be taken at any level to gain a new trainer perk.

3rd Party Publishers
Northwinter Press
Perk Prerequisites Benefits Source
Animal Companion   See text. MKoM
Appraise Monster   See text. MKoM
Armored Companion   Your active monster gains your armor and shield proficiencies. Equipment falls off when recalled. MKoM
Beloved Monster   Your beloved monster doesn’t grow, but gains bonuses dependent on your monster trainer level. MKoM
Channel Monster, Improved Channel monster Requires channel monster. When you call upon a monster, you can choose to replace that monster’s trainer spell list with your channeled monster’s, gaining only the spell levels your active monster would grant you. You cannot cast your channeled monster’s spells through your active monster unless it could grant them. MKoM
Evasion 2nd level Make a Reflex save to take no damage from area attacks. MKoM
Evasion, Improved 8th level, evasion Make a Reflex save to take no damage from area attacks or half damage on a failed save. MKoM
Extended Calling   When called, your active monster appears anywhere within 30 feet of you. MKoM
Extraordinary Channeler Talented trainer (extraordinary) Use a captured monster’s extraordinary ability while it is not active. This ability cannot be used through your active monster unless it also has the identical ability. MKoM
Familiar Bond   See text. MKoM
Fast Movement   While wearing light or medium armor and not carrying a heavy load, increase base speed by 10 feet for you and your active monster. MKoM
Favored Enemy, Improved 8th level Increase favored enemy bonus for one type of monster. MKoM
Inspiring Trainer   Give your active monster a +2 bonus to attacks and damage for one round as a swift action. Usable 3 + Charisma modifier times per day. MKoM
Monster Summoning   Add summon monster and summon nature’s ally to the trainer spell list. MKoM
Natural Armor   Gain your active monster’s natural armor bonus while wearing no armor. MKoM
Reinforced Stamina   You only take half the damage dealt to your active monster (rounded down) when you call it back into your essence. PA:MT
Run with Me   Move up to half speed when your active monster moves. If you select this twice, move up to full speed instead. MKoM
Side-by-Side   Make up to 1 attack during your active monster’s full attack action. MKoM
Smite Monster   Smite one favored enemy as a paladin smites evil once per day. This trait can be gained more than once. Each time, choose another favored enemy and increase uses per day by +1. MKoM
Stalwart 12th level Make a Fortitude or Will save to suffer no effect from attacks. MKoM
Supernatural Channeler Talented trainer (supernatural) Use a captured monster’s supernatural ability while it is not active. This ability cannot be used through your active monster unless it also has the identical ability. MKoM
Tough Companion   Active monsters with fewer hit dice gain extra hit points. MKoM
Uncanny Dodge   You and your active monster cannot be caught flat-footed. MKoM
Uncanny Dodge, Improved Uncanny Dodge You and your active monster cannot be flanked. MKoM
Warrior Companion   Your active monster gains your weapon proficiencies. If you select this twice, it can also use and benefit from your combat feats. MKoM

 

3rd Party Publishers
Northwinter Press
Master Perks Prerequisites Benefits Source
Legendary Growth 20th level Transform your active monster temporarily, making it stronger and more combat capable. MKoM
The Monster Within 20th level See text. MKoM