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Faerie Court

An invoker who makes a pact with the Faerie Court adds the following spells to her invoker spell list.

1stfaerie fire, sleep
2nd –  calm emotions, mirror image
3rdblink, plant growth
4thdominate animal, greater invisibility
5th – dominate person, seeming

At 1st level, the invoker can cast one of the following spells once per day as a spell-like ability: Charm person or cause fear. Starting at 9th level, she can use this ability twice per day and adds charm monster and fear to this list.

At 5th level, when the invoker takes damage, she can use an immediate action to turn invisible until the start of her next turn and teleport up to 60 feet to an unoccupied space. This is a spell-like ability that functions as both vanish and dimension door, except as noted above. The invoker can use this ability once per day at 5th level, and twice per day at 14th level.

Starting at 9th level, the invoker gains a permanent spell turning effect that only functions against charm effects. This is a supernatural ability.

At 14th level, once per day, the invoker can warp the mind of an enemy she can see within 60 feet as a spell-like ability. A successful Will save (DC 10 + 1/2 the invoker’s level + her Charisma modifier) negates this effect. On a failed save, the creature becomes confused, as the spell, for 1 round per invoker level. Alternatively, the invoker can cast charm monster or fear, requiring the saving throw above instead of the normal DC..

Section 15: Copyright Notice

The Book of Many Things, © 2018,Samurai Sheepdog; author Kevin Glusing.